Paid programming contracts

Looking to build a team or have a job to offer?

Post » Thu Mar 20, 2014 9:57 pm

Looking at it, shouldn't be that hard, just take the basic C2 platformer example, set the player's opacity to 0, and stick a Canvas to the player (Rojo's Canvas plugin), then you can edit each pixel of the player. For animations , you just paste the player's sprite on the canvas (I guess not something ez to do for a newbie), more on hiring, hire people that are active helpers on the community, you can look at their post history on their profile, forget about people only active on the help wanted jobs section

I may make you an example if I have freetime (I kinda moved out from C2 to C\C++)
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Post » Fri Mar 21, 2014 10:23 pm

@emixam23
@jayderyu

So is he looking for a way to make a drawn-to life system?

I made a cruddy drawing mechanic a couple of months ago. I could edit it to be a fully customizable character if that's what your looking for. My system is also very well optimized so it does run on mobile browsers. My system also comes with a line tool and an eraser,marker and pen tool.

Here's the link to a video I posted a long while back:
-Link Removed-

@Whiteclaws
Those programming languages are easily transferable to unity as it has c#, Are you learning them to transfer to a new game engine? I enjoy using C2 and Unity but I don't have a group to work with for unity, so I currently use C2 to playtest.
Last edited by retrodude on Sun Jul 06, 2014 9:34 pm, edited 1 time in total.
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Post » Fri Mar 21, 2014 10:43 pm

@retrodude
I actually learned Java/C# before transferring to C, I think C is better for me and for the world, it's (kinda) high-level and really complex while being concise and high performance-y, so yeah, not interested in Unity, but could always whip some projects if you want us to do some teamwork ;)
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Post » Fri Mar 21, 2014 11:05 pm

@Whiteclaws

I appreciate the offer, maybe in the future ;)

In terms of performance, C would probably be one of the best choices, but currently I'm trying to adapt to html5 specifically so javascript or an engine will make do for now. I just assumed you were planning to learn a new language to create games outside of C2 since your active on the C2 forums (I think), but of course there are many things you can do with programming in general :P
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Post » Sat Mar 22, 2014 4:07 am

@emixam23
@retrodude
Sounds like retrodude already has a good start on the drawing elements. I've been busy since my last post and just patiently waiting on any further replies. however since retro has already established a full fledged drawing element he could shave some time off.

I left off with the full gradient colour wheel and figured I'd wait and see.
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Post » Thu Mar 27, 2014 8:37 pm

@retrodude
Your video is AWESOME! That's such a cool and creative customization system. Nice job!
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Post » Sat Mar 29, 2014 4:19 pm

@Jase00

Thanks mate :)
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Post » Sat Mar 29, 2014 7:10 pm

@emixam23 send me a PM, maybe i can help you, I will show you some games that I made in construct 2 (platformers).
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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