A lot of the games we'll be working on will feature some sort of flinging mechanic, and it's becoming apparent that we need to predict the physics trajectory.
Additionally, the trajectory needs to be cut short when overlapping a certain object or family.
I'm open to suggestions for the most flexible implementation of this as a plugin.
I assume we'd feed in the position, physics properties, force and marker spacing and you'd define the sprite markers in the image editor.
If you could PM me with details, we can work out a price.
Once complete we'll release for free to the community.