Palette Loader/Color Replace FX

New releases and general discussions.

Post » Mon Oct 12, 2009 6:51 am

Would it be possible for a Palette loader objects? Something that load a .pal file on the sprite triggered by an event? I've seen that Color replace FX, it doesn't seem to do what I want it to. Or maybe have the color replace pick from a object pal and set it another.

Possibly changing the Color Replace FX from this:


To This:
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Post » Wed Oct 14, 2009 7:01 pm

I also think it would be great for construct to support indexed color images and actual palette swappig of them on the fly... but to do this right might require a special version of the sprite object. Then, we could even control realtime fades from one palette to the next over a specified period of time.

I'd be very happy to use such a feature.
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Post » Wed Oct 14, 2009 9:15 pm

i really wish there was a way to do this, the only way to make this atm though would be to make your sprites different colours into multiple pure white objects of solely that respective colours pixel layout and change their colour filter on the fly. a more automated way to break stuff up would be nice of course.
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Post » Tue Oct 27, 2009 1:26 am

So, there's really no better way to do this?
Edit, what about using hex color?
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Post » Tue Oct 27, 2009 2:04 am

Only consoles like NES/SNES etc. would be capable of doing something like this.
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Post » Tue Oct 27, 2009 3:01 am

You can do it on computers with C/C==. I've seen several MM fangames that do so.
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Post » Tue Oct 27, 2009 8:09 am

I'd think this would be doable in a different way due to the fact all images are pngs. I'd really love being able to just be able to edit and load up different pal files for sprites. That would be hella super lovely.
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Post » Thu Nov 12, 2009 10:56 am

Its totally do-able IF theres a version of the sprite object made that would KEEP the loaded images stored in memry as indexed color until the very moment they are drawn on screen. Please someone make this happen! :)
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Post » Sat Nov 21, 2009 8:59 am

So there's no easier to condense this?
http://i61.photobucket.com/albums/h53/Sodisna/arge.png
I have to add 6 or the color replacers just to change MM colors.
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Post » Sat Nov 21, 2009 11:35 pm

when doing an effect one can only declare what can be changed.
For colors, you can only state the three separare components. No way to add a color picker to an effect. Sorry, that color replacer fx up there is the closest you can go (I believe) to what you want in the current architecture.

Also: forget about palletes. Not happening, for reasons that have been explained a zillion times. Construct is not 8-bit. If you want 8-bit looks, you'll have to fake them yourself.
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