[quote="Aeal5566":hmunhh80]and you could fix the problem by storing the animation frame they are on in a variable and then setting the animation frame when they switch. [/quote:hmunhh80]
That's not the problem. As shown in my example, it does not in fact restart the animation at frame 1. (It does, however, restart the
current frame, leading to a tiny pause if the color change happens at the end of a frame.)
[quote="Davioware":hmunhh80][quote="Azu":hmunhh80]If you played a Megaman game, then you'd know how it works. Players can switich colors at anytime. Whether they're jumping, walking, falling, whatever.[/quote:hmunhh80]
Don't you have to go into the menu to change guns?[/quote:hmunhh80]
Yes, you do have to use a menu to change weapons, and yes there is a "transform blip" animation when you do it.
DON'T BELIEVE ME? HERE'S PROOF:
http://www.youtube.com/watch?v=TCygDcC7 ... re=related (or you could, you know... play the game)
So no, there shouldn't even be a problem with that little pause in the animation when you change weapons, because you could either make a menu
or make a transform animation, or
both, and it would cover up any pause. So there's your solution, Azu.