Paper Golf (scored game)

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Post » Sat Nov 12, 2011 3:42 pm

I liked the game, and for one reason find this may be the best (and worst) golf game I have ever played. Including the big boy golf.

In professional golf packages they all seem to follow the same formula where you click to stat the swing, click for power, and click for accuracy. This is very ungolf-like as it does not feel like real golf where you have more of an organic of felling to your shot. Not the mechanical approach of of the professional packages.

Your game excels in that it bring back the organic feeling where you assess the distance to a dynamic pull and release.   The main problem with your approach is that the draw power and aim is so small that you need meticulous positioning to get the shot. I would like to see a longer draw with maybe 5 colors to you make the shot. Perhaps even with the draw and aim in a side window?

All in all I liked your game finding a real gold like experience and would like to see it developed to possibly.

Suggestions:
* Changing the format to multiple hits like real golf
* Kill the 3 stroke limit and score the final game.
* add a separate window or larger drag and pull

Other thoughts:
I would like to see a golf game where the direction and speed of the mouse determined the direction and power of the club hitting the ball.
   
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Post » Sun Nov 13, 2011 3:48 pm

@harrio

Thanks for comments

@Guyon

Some good points, will try to include some in next one!


In the meantime,...

I have created another version without the locked levels, and a bigger window that you can try.


See the first post for the link chrisbrobs2011-11-13 15:56:37
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Post » Sun Nov 13, 2011 8:49 pm

Nice update, it is more comfortable playing now.
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Post » Mon Nov 14, 2011 8:11 pm

[QUOTE=Kyatric] Nice update, it is more comfortable playing now.[/QUOTE]


Thanks....and glad you liked it.

You can now play holes 10 to 18....see first post for the link.
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Post » Mon Nov 14, 2011 8:47 pm

looks great i like 'power charge system' with mouse:)
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Post » Tue Nov 15, 2011 8:04 pm

@chrisbrobs
i could easily see this being an ipad game sir. very simple and fun, with an organically controlled feeling, using your finger to control the swing.

i assume you have some indicator or 'wall' sprite to let you know if you hit it 'out of bounds' because it reacts immediately. can you place the same indicator behind the golfer on the left side of the screen. there is a noticeable pause when a ball rolls back to the golfer and off the screen to the left.

you see, it pays to suck at games, you find things other people would not. at least that's what i tell myself...lol.

i have not played all the holes yet. for the simple reason that i suck. but i would love to see a 'multiplayer' setup, not necessarily online, more turn based, with a running score of all parties. that would be awesome sauce, especially on a big screen tv(airplay) after a few brewskies...lol.
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Post » Thu Nov 17, 2011 1:48 am

Enjoyed the game. Had a little hit of excitement every time I sunk a shot. Good job.

One issue I saw was that there seemed little need for a low powered shot. It was almost always a blue banked shot. Nothing wrong with that but if that's the case you could simplify the game and drop the ball power setting, make it all about angles.

Or you could add in a couple of levels that use the lighter power shots. For instance the jump in shot difficulty from hole 1 to hole 2 is quite large IMO. You go from up hill shot to water hazard plus spinning hazard. One skill is hard enough to learn per level.

On hole 2 if you dropped the water hazard and made the hill a little less steep, or even a downward slope toward to hole, then the player would have to shoot under the spinning hazard with a lower power shot. Or face the hazard throwing the ball past the hole.

Like I said it's a good game. I think the art style (line) drawings work really well. Hope to see what you do with this.
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Post » Thu Nov 17, 2011 6:38 pm

harrio@

i could easily see this being an ipad game sir. very simple and fun, with an organically controlled feeling, using your finger to control the swing.

i assume you have some indicator or 'wall' sprite to let you know if you hit it 'out of bounds' because it reacts immediately. can you place the same indicator behind the golfer on the left side of the screen. there is a noticeable pause when a ball rolls back to the golfer and off the screen to the left.

you see, it pays to suck at games, you find things other people would not. at least that's what i tell myself...lol.

i have not played all the holes yet. for the simple reason that i suck. but i would love to see a 'multiplayer' setup, not necessarily online, more turn based, with a running score of all parties. that would be awesome sauce, especially on a big screen tv(airplay) after a few brewskies...lol.



      Will add the out of bounds behind the golfer in the next one!

Cheers.


deangiberson@

Enjoyed the game. Had a little hit of excitement every time I sunk a shot. Good job.

One issue I saw was that there seemed little need for a low powered shot. It was almost always a blue banked shot. Nothing wrong with that but if that's the case you could simplify the game and drop the ball power setting, make it all about angles.

            Your right re the lighter power, will change this.

Or you could add in a couple of levels that use the lighter power shots. For instance the jump in shot difficulty from hole 1 to hole 2 is quite large IMO. You go from up hill shot to water hazard plus spinning hazard. One skill is hard enough to learn per level.

      I will try to make the holes progressively harder in the next one

On hole 2 if you dropped the water hazard and made the hill a little less steep, or even a downward slope toward to hole, then the player would have to shoot under the spinning hazard with a lower power shot. Or face the hazard throwing the ball past the hole.

        Good point will see if i can better it.

Like I said it's a good game. I think the art style (line) drawings work really well. Hope to see what you do with this.

Thanks for your input.
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Post » Fri Nov 18, 2011 7:29 pm

New and improved version of Paper Golf released in response to feedback.

Its basically a 9 hole game that is scored per shot, without the 3 shot restriction.

I hope its improved?

The link is in the first post...Ive removed all other versions.
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Post » Fri Nov 18, 2011 8:39 pm

alright sir...this game is fun. i was near ecstatic the few times i got lucky angled shots into the hole.

now for the lessons learned from my immense suckage; you need some kind of 'release' button. reason being, if you left click near the ball but not directly on the ball, you activate the strength indicator, but not the angle graphic. which means you pretty much have to do a reverse azimuth shot of the strength bar. not what you intended i hope. once i selected it in this odd way. i was forced to swing because i could not undo my selection of the ball. so either the ball selection needs to be fixed or a release button mechanism of some sort needs to be added.

bouncing a ball from off the screen onto a moving platform which subsequently drops the ball off on the grassy landing and rolls into the hole...is a thrill like no other...lol.
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