PARADOX: PSYCHOTIC ROBOTS, RAVENOUS ZOMBIES & BRUTAL TRAPS

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Post » Sat Jan 10, 2015 9:48 pm

DEV LOG 9: Completed zombie artwork. Added characters section.
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Post » Sun Jan 11, 2015 1:24 pm

Please edit the zombie and the smileys!!!
They are really ugly:(.
Smileys....
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Post » Sun Jan 11, 2015 3:47 pm

@LINE000 Are you scared of the zombie? >:)
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Post » Sun Jan 11, 2015 7:17 pm

Looking, good, looking good, this is taking shape. Art reminds me a bit of The Intergalactic Trashman.
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Post » Sun Jan 11, 2015 8:47 pm

@kraed Thanks dude. I have never heard of that game before but I can deffo see what you mean! I'll have to try and play it! Thanks again for the awesome info.
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Post » Thu Jan 15, 2015 3:24 pm

Added the following animation concepts as gifs to the media section.
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Post » Thu Jan 15, 2015 3:50 pm

The animation's quite smooth for the bad guys, what did you use?
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Post » Thu Jan 15, 2015 4:33 pm

@Somebody I used Spriter for the sentry robot and zombie, but used photoshop for the wyrm and flying drone as their animation states did not require bones. Spriter actually has an export to gif feature which is pretty cool. You loose a lot of quality when converting them, so they look much better in game.
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Post » Thu Jan 15, 2015 4:37 pm

I see, got Spriter Pro as well, but haven't used it much yet, the animating itself is a bit weird for someone used to other systems (like 3ds max).
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Post » Thu Jan 15, 2015 5:19 pm

@Somebody The best way I can describe animating in spriter is it's like making paper people with pins at the joint.

i.e.
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So make all the parts, reconstruct the parts in spriter, then add bones. It didn't take me too long to figure it out, but I'm still learning the best ways to hide joints and how to setup the bones for the greatest range of movement. So I can recommend Spriter, although I do feel it is a bit rough around the edges.

Spine also looks cool but they have not built a C2 plugin yet -> http://esotericsoftware.com/
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