Parallax set to 0,0 does not work on Windows Phone

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2D fighting template based in the game that defined the fighting games genre.
  • Link to .capx file (required!):

    dropbox.com/s/cggbgcl772u4p7y/meh.capx

    Steps to reproduce:

    1. Create three layers. The top layer is the GUI layer, with parallax set to 0,0.

    2. Create some texts elements on the GUI layer. Create some of them at the bottom of the window size (to act as the game pad).

    3. Set the project's fullscreen in browser to Scale.

    4. Deploy the project for Windows Phone 8.

    5. Open the project in VS 2012.

    6. Open the MainPage.xaml and change this line:

    SupportedOrientations="Portrait" Orientation="Portrait"

    to

    SupportedOrientations="Landscape" Orientation="Landscape"

    (to switch the game to landscape mode. I cannot find another way to do this).

    Observed result:

    Objects appeared at the wrong position.

    Expected result:

    Objects appears at the right positions.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Windows Phone 8: yes

    Android: no

    Operating system & service pack: Windows 8 Pro

    Construct 2 version: 119 (64 bit)

    Screenshots:

    Windows Phone 8:

        <img src="http://img405.imageshack.us/img405/8775/33201342206pm.png" border="0" />

    Android:

    <img src="http://img62.imageshack.us/img62/9465/screenshot2013030316143.png" border="0" />

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  • Closing as not a bug, use Letterbox Scale or the Anchor behavior if you want to preserve aspect ratio or relative window positions. Otherwise you're not dealing with different window sizes which causes this type of issue.

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