Parallax Tilemap displays wrong in editor

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Post » Thu Jan 08, 2015 3:40 pm

Problem Description
When I put a tilemap in a parallaxed layer and choose to display the parallax effect in the editor the tilemap ends up disappearing and exhibiting very odd behavior the more I scroll in the editor

Attach a Capx

Description of Capx
This Capx has 0 events in it, but includes two layers, the lower of which is parallaxed with a tilemap in it. It is set to show the effect in the editor, and displays very buggy.

Steps to Reproduce Bug
  • Create two layers
  • Set one to 60,60 parallax
  • Set parallax to display in editor
  • Put tilemap in parallax layer

Observed Result
As I move around in the editor the tilemap begins to disappear and parallaxes very poorly

Expected Result
I expect it to not do this but instead to display the same way it does when I run the project (displays perfectly in browser)

Affected Browsers
  • Does not affect browsers as it is only an in-editor bug. Displays perfectly fine in the browsers.

Operating System and Service Pack
Windows 7 V 6.1 SP 1

Construct 2 Version ID

Display Drivers
I'm running an HP Pavilion 6 with Intel HD graphics run through ATI drivers and am using the most up to date version available from HP. Problem still persists.
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Post » Thu Jan 08, 2015 11:17 pm

Was just looking at it in my editor and realized that the Tilemap *is* displaying correctly (what you can see of it) but not drawing tiles that *would be* offscreen if the parallax was set to 100, 100. As if the editor is using the X and Y of the view window to determine which tiles should be drawn but not taking the parallax of the Tilemap's layer into account when drawing. I could be way off! lol But thought the observation might help determine what's going on. :)
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Post » Mon Jan 12, 2015 6:14 pm

Thanks, should be fixed in the next build.
Scirra Founder
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