Parasite, a non-linear retro platformer

Show us your works in progress and request feedback

Post » Wed Sep 30, 2015 11:18 am

this looks promising, would you mind sending me a test build so i can review it for you ?
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Post » Wed Sep 30, 2015 12:08 pm

love the look of this. very ol'school. looking forwrd the demo!
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Post » Wed Sep 30, 2015 12:56 pm

Thanks for the comments - I am in the process of implementing a collection of small changes (mostly balancing, legibility, etc.) based on the feedback of a first targeted focus group.

I am almost done with this iteration ; expect a demo within a couple of days !
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Game Producer & Independent Developer - http://raphaelgervaise.com
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Post » Thu Oct 01, 2015 10:03 pm

And here is the demo !

I've integrated the feedback of a first focus group, which should make the overall gameplay experience better.

An up-to-date browser and a gamepad are recommended ; typically Chrome + 360/xbo controller

The game mostly lacks options (visuals, keys, audio, etc.) and content (more areas, boss fights, etc.) but all the mechanics are in place and there's enough to do in the demo to last 1 to 2 hours for a first playthrough.

https://dl.dropboxusercontent.com/u/526 ... index.html

Please do let me know what you think ! There's also an online form/survey accessible from the game menu to submit detailed feedback
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Game Producer & Independent Developer - http://raphaelgervaise.com
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Post » Fri Nov 06, 2015 3:19 pm

Thanks to all the feedback, the game is pretty much finished now !

I have updated the initial post with some new screenshots and links to the latest demo.

Key changes :

- Core mechanics update (energy, morphs, etc.)
- More content (x2 playable area)
- Additional story elements
- New enemy types
- Improved resources
- Keyboard configuration
- Customisable visual style (scanlines, bulge, etc.)
- Endless list of balancing and level design tweaks, plus various bugfixes

Previous focus test demo is no longer available
New demo shows ~15% of the game content (tutorial area + 1 out of 8 modules)

Browser demo
Recommendations : up-to-date Chrome + Xbox360 compatible gamepad
https://dl.dropboxusercontent.com/u/526 ... index.html

Desktop demo
Recommendations : Windows 7/8/10 + Xbox360 compatible gamepad
https://dl.dropboxusercontent.com/u/526 ... emo0.9.zip
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Game Producer & Independent Developer - http://raphaelgervaise.com
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Post » Fri Nov 06, 2015 3:41 pm

I will definitely be checking this out when I get home from work. It looks like quite a fun game. Thanks for sharing! :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Fri Nov 06, 2015 5:00 pm

Thank you very much for the positive post -

If you have any comment or feedback, please let me know ! The game has been subject to numerous iterations and focus tests and I believe the current gameplay experience should be close to optimal, but the game hasn't been released yet so there's always room for improvements :)

The full game isn't available at the moment ; I'm hoping to publish it properly as soon as I sort the "legal" side of things to sell it via online distribution platforms.

It should be noted the demo is limited in terms of content (intro/tutorial + 1 explorable module vs. 8 modules in the full game) and therefore offers less freemdom, though should be sufficient to get a good feel for the product.
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Game Producer & Independent Developer - http://raphaelgervaise.com
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Post » Sat Nov 14, 2015 5:31 pm

One word... Fun! :D
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Post » Sun Nov 15, 2015 1:28 pm

Thanks a lot for taking the time to try the demo and to comment, 'much appreciated !

I'm meeting legal experts this week, so hopefully I can sell the full game very soon.
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Game Producer & Independent Developer - http://raphaelgervaise.com
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Post » Thu Nov 26, 2015 2:04 pm

The game is now finished :D Thank you all for the support and kind comments during the development

All discussions now moving to the "finished game" section :

parasite-a-non-linear-retro-platformer_t164426
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Game Producer & Independent Developer - http://raphaelgervaise.com
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