Parasite, a non-linear retro platformer

Show us your completed creations made in Construct 2

Post » Thu Nov 26, 2015 2:02 pm

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UPDATE : PARASITE *GREENLIT*

Parasite has been Greenlit and be will available on the Steam Store in the near future (release date to be confirmed). If you like the game, please continue to show your support !
http://steamcommunity.com/sharedfiles/f ... =562239858



OVERVIEW

Parasite is a non-linear retro platformer with a mix of action and puzzles. The player controls an alien worm wanting to get rid of a human space colony on his planet. There are multiple shapes to unlock and to switch between to facilitate the navigation and sabotage the complex.



PLAYABLE DEMO

Contains ~15% of the full game (tutorial area + 1 out of 8 modules)

Browser demo
Recommendations : up-to-date Chrome + Xbox360 compatible gamepad
https://dl.dropboxusercontent.com/u/526 ... index.html

Desktop demo
Recommendations : Windows 7/8/10 + Xbox360 compatible gamepad
https://dl.dropboxusercontent.com/u/526 ... emo0.9.zip



KEY FEATURES

  • 4 unique environments with their own specificities
  • 4 shapes to unlock, each providing an exclusive ability
  • Non-linear level design allowing for routing choices
  • Use health as a resource to change shape and work around obstacles
  • Integrated timer, for the speedrun enthusiasts
  • Deactivate all 8 station modules before too many humans can escape !
  • Controller support (360 gamepad compatible recommended) and keyboard customisation
Last edited by Refeuh on Mon Jan 11, 2016 10:01 am, edited 3 times in total.
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Post » Thu Nov 26, 2015 2:04 pm

Looks pretty nice. Good job!
I'll vote for it.
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Post » Thu Nov 26, 2015 2:34 pm

Thank you very much for the kind comment :)
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Post » Thu Nov 26, 2015 2:34 pm

Thank you very much for the kind comment :)
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Post » Thu Nov 26, 2015 2:34 pm

Voted yes, of course ;). Looks very very sweet indeed.

PS - Good luck with greenlight; this should be quick for you, I would have thought...
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Thu Nov 26, 2015 2:37 pm

First time I'm putting something out there for real, so... we'll see :D I can only hope it will go as smoothly as you say !
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Post » Thu Nov 26, 2015 3:17 pm

Wow, very good. I love it
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Post » Tue Dec 01, 2015 12:00 pm

Great style and execution! Good luck with Steam also.

Would personally challenge a few of the design decisions, such the (keyboard) button mapping or the health-for-morphing concept (is the limit on morphing really necessary? Especially in tutorial it feels odd to morph wrongly and have to return to the checkpoint for health)
Only played some of the tutorial I have to admit, perhaps those things are justified later.

Either way, looks good, controls feel good (when used correctly), level design seems to make sense.
Congrats, cool project,
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Post » Tue Dec 01, 2015 2:54 pm

Thank you very much for your feedback and for taking the time to try the demo !

Keyboard controls are always tricky, no default settings suit everybody :/ Hopefully the possibility to remap all the keys solves the problem easily :)

As for using health as a resource to morph shape, it is a core mechanics of the game ; very places require a specific morph, so most of the time changing shape is a risk management choice for the player : sacrifice health, and possibly avoid traps / make certain areas easier. It's also to make the routing a bit less trivial, for speedrun-oriented players. Therefore I believe it's quite important to teach that mechanic very early in the game, otherwise it would feel inconsistent.
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Post » Sat Dec 05, 2015 3:05 pm

Not a big news to C2 users, but just a little update to announce the game will be available on Linux and OSX as well.

Further validation is still required to guarantee everything behaves as expected on Linux and OSX, but preliminary tests are very encouraging. Therefore, I am adding these two release platforms, so that non-Windows users can enjoy being Parasites too !
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