parents/ childs

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Post » Sat Feb 23, 2013 7:46 pm

I am making a game with a health bar but I need the health bar to stick with the enemy and I don't really know a sure way on how to do that. Any suggestions?
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Post » Sat Feb 23, 2013 7:51 pm

I know how one way but I'm just curious if there is a more efficient way.
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Post » Sat Feb 23, 2013 8:37 pm

I made a suggestion a month or two a go that the PIN behaviour should be based around a scene graph design. I should bump that.

I also think that container should be based around a scenegraph rather than how it's currently setup. I think I might start a new suggestion feature. I also don't like how containers can't reuse sprites for other containers :(

I agree though a proper parent child model with the ability to   getParentUID would be awesome
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