Particle-based waterfall

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Post » Sun Feb 01, 2009 6:27 pm

It's only if you enable certain options like particle rotation, then it has to draw them like sprites... it can texture particles with one vertex just fine and it barely affects performance from my own profiling. Davo can tell you more about which options go to sprite-style rendering.
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Post » Sun Feb 01, 2009 10:41 pm

That's interesting! When the thread's done, I guess I'll add something about particles to that optimization article in the wiki.
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Post » Wed Feb 04, 2009 3:24 am

Here is a plasma-particle falls you could try I posted a while back.

viewtopic.php?f=16&t=1996

The is a slime falls but if you play with the colors it could easily look like a waterfall.

I prefer slime myself :D
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Post » Fri Feb 06, 2009 3:11 am

That's weird. Half the time it looks really cool, but then it flickers and there's a sheet of low-res black noise over the top of the slimefall.

Maybe it was broken by a Construct update. Could I get you to have a look, and see if it works for you (on this new version?) If not, I might try and pin down something for the bugtracker. :)
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Post » Fri Feb 06, 2009 3:21 am

It flickers due to frame-drop, because there's a lot of effects going on in the scene. And the low-res looking bit is because the scale on the plasma object's texture is bumped up to 5.
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Post » Fri Feb 06, 2009 6:45 am

Oh, okay - the low FPS does explain it. Thanks!
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