Particle effect on player destroy

For questions about using Classic.

Post » Fri May 07, 2010 6:28 am

Hi everyone,

I'm having a bit of trouble with the following.

When the player sprite hits the spike I would like to have a particle effect (one shot) at the player's last X and Y coordinate, as if the player sprite blows up.

I've been struggling for a day already trying to achieve that the particle effect is played at the moment of collision, but I can't find any variable or switch to create the particle object. Any help would be massively appreciated!:)

The sourcecode:


Sorry for this post, I stumbled upon the SYSTEM/Create object just now, and managed to create the particle effect on instance.
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