Particle effects and attributes

For questions about using Classic.

Post » Sun Jan 22, 2012 4:47 pm

Hello everyone!
Ive got few simple questions.

1) Is it possible to create particle effects similar to this one in CC ? If it is , can someone give me a tutorial / example please ?

2) How can i make full particle effect smaller ( not particle ) ? Ps. Resizing sprite wont work. Which attribute i need to edit ?

3) How to bind particle effect to objects contour ? For example i want my character to burn.

Looking forward to some good answers =) Sry for my bad english.eony321v2012-01-22 18:41:00
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Post » Sun Jan 22, 2012 10:05 pm

Well, my first attempt:

http://dl.dropbox.com/u/26932498/test_particle.cap

Using sine behavior on the sprite.


edit: updated to 2 balls flying around :Pzyblade2012-01-22 22:14:43
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Post » Mon Jan 23, 2012 5:37 am

[QUOTE=zyblade] Well, my first attempt:

http://dl.dropbox.com/u/26932498/test_particle.cap

Using sine behavior on the sprite.


edit: updated to 2 balls flying around :P[/QUOTE]
Thanks =) This helped me alot.

BTW, whats about particles like in Skyrim , and which attribute is for particle size? ( I mean not single particle)
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Post » Mon Jan 23, 2012 11:53 am

[QUOTE=eony321v]BTW, whats about particles like in Skyrim , and which attribute is for particle size? ( I mean not single particle)[/QUOTE]

Skyrim is 3D, CC is 2D. Everthing else, like the foggy or flashy visuals is done with pixel shaders on top of the particles, and can be done in CC.

There is no global size attribute that scales the whole particle construction. You have to tweak the parameters to scale.
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