I have setup an emitter to follow the bouncing ball in my game. The effect I am looking for is a sort of trail... like a comet. I got that all working but there are a few issues at hand.
When the ball changes its frame to something else. Is there a way to update the particle emitter at the same time. I didn't see any way to change the frames in the events sheet.
Also I would like the particles to spawn behind the ball, instead of on top. My first thought it to just add another layer. But, I think there may be a proper way to do this?
Thoughts? Thanks in advance.