particle question

For questions about using Classic.

Post » Fri Aug 12, 2011 9:22 pm

You could use:

+ player: On collision between player and ground
+ System: Trigger once
-> player: Spawn object Particles on layer 1 (image point 0)
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Post » Sat Aug 13, 2011 2:25 am

The link doesnt work!

Script editor....Are you refering to Python ?

Edit.....I googled it and found this...?

your link

chrisbrobs2011-08-13 02:33:37
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Post » Sat Aug 13, 2011 7:07 pm

Your best bet would be to post your cap file, or a screenshot of the events ?
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Post » Sat Aug 13, 2011 7:41 pm

Enigma, what chrisbob gave you a few posts earlier are events to put in your event sheet, nothing to do with python scripting.

If you don't know the difference I suggest you to check out the ghost shooter beginners tutorial for CC (hosted by zenox98)

It might give you the basics of CC. Then follow chrisbobs instructions.
New to Construct ? Where to start

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Post » Sun Aug 14, 2011 2:56 am

Which 2 sprites are you refering to ?
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Post » Sun Aug 14, 2011 4:45 am

[QUOTE=enigma] the one that represent the grass and the one that represent the water...[/QUOTE]

Solution:
Dont give the 'grass' and 'water' sprites the 'platform' behaviour.(this is used for the player)

For wall and floors, you only need to enable the attribute 'solid'(a tick box in sprites properties)

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Edit

These are the event lines you should use (after removing the 'platform behaviour from the water and grass)

+ player: overlaps grass : offset (0,6)
+ System: Trigger once
-> player: Spawn object grassparticles on layer 1 (image point 1)

+ player: overlaps water : offset (0,6)
+ System: Trigger once
-> player: Spawn object waterparticles on layer 1 (image point 1)

Heres the CAP file:


linkchrisbrobs2011-08-14 05:16:45
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Post » Sun Aug 14, 2011 5:24 am

Tutorial: Platform school
Advanced platformer example

Here are others tutorials you might wanna follow and that will surely help you out.

Don't hesitate to check out Jame's X collection list of all useful tutorials for CC, you basicaly will have all the answers you're looking for.
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