Is there any way to make a particle effect generate a light source which dynamically lights the surrounding areas?
If not, any suggestions on the best way to make a "star trek" type beam me up scotty effect on a teleporter type door? :)
Oh also, I was trying to dynamically spawn a particle effect on a door but the one that spawned had default settings rather than the specific settings I'd assigned to one off the edge of the game world. What am I doing wrong?