Particle questions

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Post » Fri Feb 01, 2013 9:36 am

Hello C2'ers,

Is there any way to make a particle effect generate a light source which dynamically lights the surrounding areas?

If not, any suggestions on the best way to make a "star trek" type beam me up scotty effect on a teleporter type door? :)

Oh also, I was trying to dynamically spawn a particle effect on a door but the one that spawned had default settings rather than the specific settings I'd assigned to one off the edge of the game world. What am I doing wrong?

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