Particle testing/creating tool-Update 21/04/11

Post your own tutorials, guides and demos.

Post » Mon Apr 11, 2011 3:50 pm

Simple tool for Particle testing. The next version will allow for 'import and 'Saving' for the various settings.(or a print out)


[color=#FF0000:1b4rozrc]Old version[/color:1b4rozrc]
[url:1b4rozrc]http://dl.dropbox.com/u/22173473/Particlebasic.rar[/url:1b4rozrc]

Note, the values in red cannot be changed yet.
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Post » Mon Apr 11, 2011 4:34 pm

I'm not at home testing this, just looking at the screeshot, but I notice, your many apps have a ui with lots of text and buttons and sliders always. I understand how this can be done with objects and events, but its a tedious process. Are you using a particular plugin or technique that's cutting out some of the tedium, or are you just more patient than me?
Spriter Dev
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Post » Mon Apr 11, 2011 5:19 pm

[quote="lucid":4xu7v4w4]I'm not at home testing this, just looking at the screeshot, but I notice, your many apps have a ui with lots of text and buttons and sliders always. I understand how this can be done with objects and events, but its a tedious process. Are you using a particular plugin or technique that's cutting out some of the tedium, or are you just more patient than me?[/quote:4xu7v4w4]


Hi Lucid

i know what you mean when you say 'tedious' !
In this project the U.I is basically 'box objects' and a couple of 'sprite buttons', with text objects on top of them. As long as the 'snap to grid' option enabled (on a very low setting ) it is suprisingly easy to create.
Dont get me wrong though, i have about 40 different 'back-up' versions each using different and various combos of sprite buttons, edit boxes, list object...Etc, and its took me about a week to to get to this stage.
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Post » Thu Apr 21, 2011 11:00 am

[u:2pe2y3l8]Latest version 21/04/11[/u:2pe2y3l8]

updated stuff:
More parameters working.
The setting for DisplayAngleTurnSpeed is not sorted yet(possible bug)
Added Collection of sample particle effects
import/export/save settings will be done soon.

[url:2pe2y3l8]http://dl.dropbox.com/u/22173473/CrazyParticles2.rar[/url:2pe2y3l8]

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Post » Thu Apr 21, 2011 1:03 pm

Nice tool :)

Maybe you could add some FPS counter to check performance?

Also, it seems you like to set your window at X0,Y0, but it can be a problem. For example, i like to have my taskbar on the top of the screen, so it covers your window's title bar and i can't move it unless i hide or move my taskbar.
Maybe you could try setting it to open in the middle of the display instead?
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Post » Thu Apr 21, 2011 1:46 pm

[quote="prawnsushi":1r8pi3f1]Nice tool :)

Maybe you could add some FPS counter to check performance?

Also, it seems you like to set your window at X0,Y0, but it can be a problem. For example, i like to have my taskbar on the top of the screen, so it covers your window's title bar and i can't move it unless i hide or move my taskbar.
Maybe you could try setting it to open in the middle of the display instead?[/quote:1r8pi3f1]

---------------------------------------------------------------------------------------

[url:1r8pi3f1]http://dl.dropbox.com/u/22173473/CrazyParticles2FPS.rar[/url:1r8pi3f1]

This version displays FPS, with window centered.

I should have added the FPS item as standard.

CHEERS.
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Post » Thu Apr 21, 2011 2:01 pm

Thanks :) Works fine except that i can't set the spray cone value, although it is green.

Also, I don't want to be a bother but, though using the mouse wheel to change values is nice, i think it could be useful to let the user change the values by typing directly. What do you think?

Now it's jsut sad that it's not possible to load a texture at runtime... :\
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Post » Thu Apr 21, 2011 2:38 pm

[quote="prawnsushi":8cme1quz]Thanks :) Works fine except that i can't set the spray cone value, although it is green.

Also, I don't want to be a bother but, though using the mouse wheel to change values is nice, i think it could be useful to let the user change the values by typing directly. What do you think?

Now it's jsut sad that it's not possible to load a texture at runtime... :\[/quote:8cme1quz]


[u:8cme1quz]Re spray cone[/u:8cme1quz]
Forgot to include the 'ini' file required for the initial values. Its now added to the download.
Or you can just download the single ini file here:

[url:8cme1quz]http://dl.dropbox.com/u/22173473/snaps2.ini[/url:8cme1quz]


[u:8cme1quz]Re Typing directly[/u:8cme1quz]

I will look get back to you.

[u:8cme1quz]Re load a texture at runtime[/u:8cme1quz]

Dont think its possible, but i could include a selection of textures/shape that you would be able to choose as the default.
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Post » Thu Apr 21, 2011 2:55 pm

[quote:2dhbltvk]Re load a texture at runtime

Dont think its possible, but i could include a selection of textures/shape that you would be able to choose as the default.[/quote:2dhbltvk]

I know, there's no action to load a particle texture at runtime. Let's hope it'll be possible in next versions of construct?

I'll try the ini when i get back.
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Post » Thu Apr 21, 2011 3:05 pm

[u:2714in55]RE Values not showing[/u:2714in55]

If you downloaded the program and the values are not displaying correctly, its because i forgot to include the 'ini' file, and the F.P.S feature. [color=#FF0000:2714in55]They are now added to the download.[/color:2714in55]

So to clarify things, the latest versions(including the 'ini' file) are:

[url:2714in55]http://dl.dropbox.com/u/22173473/CrazyParticles2.rar[/url:2714in55]
(this version opens top left of screen)

[url:2714in55]http://dl.dropbox.com/u/22173473/CrazyParticles2FPS.rar[/url:2714in55]
(this version opens centre of screen)

Sorry for confusion.
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