Particles which rotate according to their trajectory

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Post » Sat Feb 13, 2010 6:24 am

@Lost my Keys
Not the versions of Maya or Max that I have. Partials just spew out. if you add gravity they fall with the head still facing up. And from a lonnng time ago at least old lightwave did not either. Particles do not normally rotate with gravity.

Post an example please

.. just did 3 quick tests with particle illusions and not one did. But that program is a special case. It is just 2d glitz. :lol:
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Post » Sat Feb 13, 2010 6:56 am

Opps Double Post LOL
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Post » Sat Feb 13, 2010 7:15 am

[quote="Guyon":736m2l3g]@Lost my Keys
Not the versions of Maya or Max that I have. Partials just spew out. if you add gravity they fall with the head still facing up. And from a lonnng time ago at least old lightwave did not either. Particles do not normally rotate with gravity.

Post an example please[/quote:736m2l3g]

Here are my two examples from an inquiry topic about this:

No rotation:



And with rotation:



Both done in 3DS MAX 2010, but it's been available since the very beginning and I also believe even in the old DOS version 3DS.

It depends on the particle type - Facing will face, of course, but the rest will follow the trajectory when you pick "Direction of Travel/MBlur" under rotation options.
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Post » Sat Feb 13, 2010 7:29 am

What your wanting looks more like a trail, rather than just plain particles.
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Post » Sat Feb 13, 2010 7:34 am

It seems that Cinema 4D is also very capable of such things.
[url:32nciwz9]http://www.maxon.net/en/products/modules/modules/thinking-particles/particles-in-motion.html[/url:32nciwz9]

But, Construct is not designed to be the most flexible graphic creation, but the most easiest and fast game development tool.
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Post » Sat Feb 13, 2010 11:49 am

[quote="newt":1phv2jh5]What your wanting looks more like a trail, rather than just plain particles.[/quote:1phv2jh5]

What he is asking for is tangential allignment of the sprite to the flight path. Trails would be kind of useful too but are different and would probably be overkill for an emitter.

@tulamide

You can do it in C4D even with the basic emitter. Don't need to use thinking particles for this.
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Post » Sat Feb 13, 2010 1:47 pm

[quote="lucid":3es67tfe]here's an example of particle sprites that rotate toward their trajectory[/quote:3es67tfe]
Thanks, had a look at it.

[quote="Tyrus":3es67tfe]What he is asking for is tangential allignment of the sprite to the flight path.[/quote:3es67tfe]
Exactly. The image showed just one particle's trajectory for the sake of clarity, but it's about ALL the particles.

[quote="Tyrus":3es67tfe]Trails would be kind of useful too but are different and would probably be overkill for an emitter.[/quote:3es67tfe]
Yeah, that would be like particles on top of particles (which is available in those pro packages as well, but surely overkill here). Also - trails were pretty easy to implement and seem pretty resource friendly as well:



Just doing some testing and about 4 to 5 objects at any given time are enough to make a serviceable effect (looks better in motion).

Also - those tiny missiles can be used to illustrate the point - if they always faced straight up or rotated randomly it wouldn't look right, same with certain particle effects, hence the wish for this option.
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Post » Sat Feb 13, 2010 3:19 pm

[quote="Guyon":1alays6x]@Lost my Keys
Not the versions of Maya or Max that I have. Partials just spew out. if you add gravity they fall with the head still facing up. And from a lonnng time ago at least old lightwave did not either. Particles do not normally rotate with gravity.

Post an example please

.. just did 3 quick tests with particle illusions and not one did. But that program is a special case. It is just 2d glitz. :lol:[/quote:1alays6x]

Then you're doing it wrong *shrugs*.

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Post » Sat Feb 13, 2010 3:51 pm

[quote="Lost my Keys":1r7zcosh][quote="Guyon":1r7zcosh]

.. just did 3 quick tests with particle illusions and not one did. But that program is a special case. It is just 2d glitz. :lol:[/quote:1r7zcosh][/quote:1r7zcosh]

Then you're doing it wrong *shrugs*.

@Lost my Keys
No I am not. LOL Particle Illusions is a 2d application it is just pixels that have behaviors and are not affect like the topic suggests.

But other posted examples prove me wrong Especially the Cinema 4D. WOW what a great new feature. I may have to try and get my boss slip that in to the budget. I always wanted to try Cinema 4D.

Bows graciously to all
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Post » Sat Feb 13, 2010 4:33 pm

[quote="Guyon":26i1msr0][quote="Lost my Keys":26i1msr0][quote="Guyon":26i1msr0]

.. just did 3 quick tests with particle illusions and not one did. But that program is a special case. It is just 2d glitz. :lol:[/quote:26i1msr0][/quote:26i1msr0]

Then you're doing it wrong *shrugs*.

@Lost my Keys
No I am not. LOL Particle Illusions is a 2d application it is just pixels that have behaviors and are not affect like the topic suggests.

But other posted examples prove me wrong Especially the Cinema 4D. WOW what a great new feature. I may have to try and get my boss slip that in to the budget. I always wanted to try Cinema 4D.

Bows graciously to all[/quote:26i1msr0]

Actually I was replying to this comment of yours.

[quote="Guyon":26i1msr0]@Lost my Keys
Not the versions of Maya or Max that I have. Partials just spew out. if you add gravity they fall with the head still facing up. And from a lonnng time ago at least old lightwave did not either. Particles do not normally rotate with gravity.[/quote:26i1msr0]


But since you admit you're wrong, no harm done. :)


P.S. particle illusion is far more than "just 2d glitz" too.
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