I have a technical question about the particle object. If a particle object is not producing particles(i.e. a rate of 0), does it have any performance footprint?
I can see thanks to the lovely debug, that when set to "one shot" the particle instance is removed after it's done it's dash. I've made a little fire effect, that peters outs, however the fire particle object instance stays.
I have set up a private variable that will destroy it, but it looks bad if i pause using the time scale, as the PV continues to build and will destroy the object mid pause. While it works, it looks bad, so any help would be awesome.