ParticleStudio - Realtime Particle testing tool

Discussion of tools and resources for game developers

Post » Sun Feb 28, 2010 10:46 am

Hi everybody!

Made a little tool in Construct itself - it makes learning the particle tool easier by allowing realtime control of almost all the parameters. You do need to type them in, but it's still easier than changing the settings, starting a layout, exiting, rinsing, repeating.



Anyhow, it's a .83 cap. I might add togglable one-shot options and the other fade types as well. Depends on feedback - if anyone needs it.

Grab it here: [url:3ii795ne]http://dl.dropbox.com/u/1328856/ParticleStudio.cap[/url:3ii795ne].
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Post » Sun Feb 28, 2010 2:09 pm

AWESOME!
You rock!
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Post » Sun Feb 28, 2010 3:11 pm

Nice tool :) I think you might have scooped Davo who was working on something similar ;)
Scirra Founder
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Post » Sun Feb 28, 2010 4:22 pm

[quote="gammabeam":19u3sh5e]AWESOME!
You rock![/quote:19u3sh5e]

Hehe, thanks!

[quote="Ashley":19u3sh5e]Nice tool :) I think you might have scooped Davo who was working on something similar ;)[/quote:19u3sh5e]

Well, more time for more worthy projects for him I guess :)

Btw - so far it seems like the Speed randomization which is at 1000 by default does nothing? Also the color fade time seems to have no effect (in 83)? Could that be right?

Will try to improve it to have ALL the options from the Particle object soon.
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Post » Sun Feb 28, 2010 4:56 pm

Brilliant Idea!
Only 1 word comes to mind for improvement.

Sliders :wink:
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Post » Sun Feb 28, 2010 6:51 pm

[quote="Guyon":3l6u2u5z]Brilliant Idea!
Only 1 word comes to mind for improvement.

Sliders :wink:[/quote:3l6u2u5z]

And not the whitecastle kind!
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Post » Sun Feb 28, 2010 6:56 pm

[quote="Guyon":1xqosuqc]Sliders :wink:[/quote:1xqosuqc]
Argh, sliders are annoying to implement. Doable, though. Still, they take up screen estate and generally must have limits. Will think about it.

A cool thing to have would be to spawn a particle object in the editor with your current settings which could be copied out, but I guess that's quite impossible.
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Post » Mon Mar 01, 2010 8:58 am

Instead of sliders, just use two buttons - decrement and increment value. The longer you hold them, the faster they should decrement/increment the value. Should be much easier to implement than sliders, because for sliders you have to have a min and max value, which particles don't really have defined :)
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Post » Mon Mar 01, 2010 9:04 am

Well, yeah, but then it's events for two buttons, timed events, etc. In a way sliders could be much simpler. Although both should be unified and just use a function or something, so once it's figured out it's smooth sailing from there.

Got some ideas, will try to implement.
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Post » Mon Mar 01, 2010 5:07 pm

Just use a knob. Still more than one event, but it can all be contained within subevents.
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