Path Movement Behavior

New releases and general discussions.

Post » Mon Feb 08, 2010 1:21 am

Here is a quick example showing how to create a path.

Download:
Make Path Example

Hopefully soon path editing will be possible in the IDE.
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Post » Mon Feb 08, 2010 5:14 am

Thank you. And now I see how to make the path file and can load it.
This is a very useful plugin!

Any chance of an ease in and out? I Guess you can add a extra node near the end and play with velocity.
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Post » Mon Feb 08, 2010 6:20 am

Is this what you mean by ease in and out?

Download: Ease in and out example

If so then it should be easily added.
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Post » Mon Feb 08, 2010 7:00 am

Yes, that is pretty much exactly what I mean. It's an old animation term.

Flash uses it for their path movement and motion tweening and stuff. Back in the day it* was done as a simple percent like so:

In 50%, Out 0% = Object starts slow, gets to full speed at the halfway point, and stops at full speed

In 25%, Out 25% = Object starts slow, gets to full speed 1/4 the way through the path, begins slowing 3/4 the way through the path, and ends slow.

I'm sure you get what I mean even without the examples, I'm just making sure :P


*(I say back in the day because Flash apparently has these fancy graphs for creating your ease in/out settings now)
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Post » Mon Feb 08, 2010 1:19 pm

Just want to thank you for this plugin ROJOhound.
Great stuff.

I've just had more than a hundred aliens moving in several patterns on screen at once with no problem.
:)

Nice one.

Krush.
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Post » Mon Feb 08, 2010 4:42 pm

[quote="R0J0hound":2k4xkq0i]Is this what you mean by ease in and out?
[/quote:2k4xkq0i]

That works great! I was looking for a build in behavior but your math works too. Love this program, I just made a bad guy path that patrolled until he saw me and then ran at me. Thanks Again

@ deadeye
Old time term? ;-)
But really not only does flash have the ease in and out but all my big boy 3d animation programs. It is an important part of any moment
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Post » Mon Feb 08, 2010 6:31 pm

[quote="Guyon":t3irjxun][quote="R0J0hound":t3irjxun]Is this what you mean by ease in and out?[/quote:t3irjxun]
@ deadeye
Old time term? ;-)[/quote:t3irjxun]

Yes, it's term that's been around since the 1920's at least, so I would say it's an old-timey term. It was a concept first used for hand-drawn animation. Sometimes called "slow in/out" instead of "ease in/out." It's one of the twelve principles of animation as written by Disney's Nine Old Men.
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Post » Mon Feb 08, 2010 9:46 pm

[quote="deadeye":36rhpq21]Yes, it's term that's been around since the 1920's at least, so I would say it's an old-timey term. It was a concept first used for hand-drawn animation. Sometimes called "slow in/out" instead of "ease in/out." It's one of the twelve principles of animation as written by Disney's Nine Old Men.[/quote:36rhpq21]

Thanks for the word history it was was actually interesting, but I have a feeling that deadey's (Hot for Code words) legs are not as nice as Marina Orlova LOL

Or do we need a pole?
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Marina Orlova 1
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Post » Mon Feb 08, 2010 10:34 pm

I don't know who that is.
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Post » Mon Feb 08, 2010 10:39 pm

[quote="deadeye":ht8xpzi2]I don't know who that is.[/quote:ht8xpzi2]
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