Path Movement Behavior

New releases and general discussions.

Post » Tue Feb 09, 2010 11:19 am

HOLY MOTHERFUCKER THIS IS FAAAAANTAAAASTIIIIIIC
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Post » Tue Feb 09, 2010 11:47 am

Thank you R0J0hound.

Works great.
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Post » Tue Feb 09, 2010 3:28 pm

Very Easy to use. Intuitive, fast, powerful. What more can I say I love it!
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Post » Tue Feb 09, 2010 5:54 pm

great plugin . I only missed support for curve paths like beziers or something like that. Other than that it's all good
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Post » Tue Feb 09, 2010 6:12 pm

[quote="Kiyoshi":3s40y2nb]great plugin . I only missed support for curve paths like beziers or something like that. Other than that it's all good[/quote:3s40y2nb]

But you can make pretty good curves with just a few extra clicks. Not perfect but close enough for any game purpose.
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Post » Wed Feb 10, 2010 5:35 am

IDE path editor?

Whoa, sir, you have upgraded Construct. This is a game changer!
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Post » Wed Feb 10, 2010 3:00 pm

oh my. . . . .


:cry:


this, this is beautiful :shock:

(pause)

(breathing)

so obviously I'll nit pick



snap to grid functionality when drawing paths. . . :oops: (though I may have over looked this) (thinking)
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Post » Mon Feb 15, 2010 6:16 am

Hello all,
I've implemented bezeir motion but it's not behaving the way I want it. Objects move along a smoothed path, but their speed varies (they should have a constant speed). I'm trying various things to fix it but it's proving to be a very difficult problem.

In the meantime here's an exe that showcases my current progress on bezeir motion and the problem:
Download: bezeir attempt

The problem is most severe where the chain links bunch up.
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Post » Mon Feb 15, 2010 7:43 am

Glad to see you're still hard at work on this :).

That's a strange problem, though. At first I thought maybe it was just an optical illusion because they're changing angle so fast, but yeah... it does appear that they are speeding up on tight corners. Weird.

Good luck on figuring it out.
Moderator
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Post » Mon Feb 15, 2010 8:04 am

Actually that looks pretty much dead on. I think what your noticing is what you would call an optical illusion. The speed is constant, but the sprite has less area to cover.

This cap shows the same thing happening even tho the points are all about the same distance apart.
[url:wlfsikkt]http://dl.dropbox.com/u/666516/imagetopath.cap[/url:wlfsikkt]
Image Image
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