Path Movement Behavior

New releases and general discussions.

Post » Sun Feb 21, 2010 1:53 pm

Oh. :roll:
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Post » Sun Feb 21, 2010 2:06 pm

Great minds think alike and all that!

:D :D :D
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Post » Wed Mar 10, 2010 6:26 am

Ok a little bug
If you Reverse the path then change its velocity it will automatically go back to normal movement.
Not a big deal as the workaround is to just add another reverse after that.





and a suggestion.

Can I has acceleration, and deceleration for velocity?
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Post » Wed Mar 10, 2010 8:06 am

Just awsome. This was really well needed. Thank you R0J0hound, you're really helping gonstruct forward.
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Post » Wed Mar 17, 2010 6:29 am

This is good stuff and should be native in Construct.
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Post » Wed Mar 17, 2010 3:32 pm

Just want to say how great this behaviour is.

I've only just found out that a new version was available, and I can't believe how much you improved it since the last version I downloaded (which was probably the first version).

Excellent work Rojo.
A 1001 thanks! :D

And I agree.
This should be part of Construct.

Krush.
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Post » Mon Apr 12, 2010 8:14 pm

:shock: I came back to find this bad ass behavior in front of my face, and I love it. :cry: Thank you so much.
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Post » Sun Apr 25, 2010 8:17 pm

Another request on this behavior.
You have conditions to compare distance on the path, but its only returning that value down to its decimal.
Would it be possible to get that value returned as an int?
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Post » Sun Apr 25, 2010 8:42 pm

Excellent behaviour !
Thank you and keep it going :)
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Post » Mon Apr 26, 2010 4:05 am

[size=150:1jzg7mip]New Version:[/size:1jzg7mip]
Path Movement 1.4
Download:[url:1jzg7mip]http://dl.dropbox.com/u/5426011/pathmovement/PathMovement1.4.zip[/url:1jzg7mip]

After a short coding sprint here is a new version. I am now shortening the version number from 1.40 to 1.4, as there aren't any subversions. The major addition here is "acceleration" which allows for easing in and out with minimal events.

New Features/Changes:
[code:1jzg7mip]+ Added set/get speed (direction of motion is preserved)
+ Added Acceleration.
+ Added option to set location on path to either move the object or just the path under it.
+ Added option to compare path distance by 'floating point' or 'integer.
+ Added compare path distance in range.
+ Added compare path distance from endpoints.[/code:1jzg7mip]
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