Path Movement Behavior

New releases and general discussions.

Post » Mon Dec 13, 2010 6:20 am

Marvelous!
The first two worked well, but deceleration is a bit harder.
Its kinda hard to tell exactly when deceleration should kick in.
If I go with just speed, I can go with lerp(current speed, (length of path - distance on path) , something*timedelta)
It works, but its not the curve I was looking for.
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Post » Wed Aug 31, 2011 10:05 pm

Shouldn't this be listed here
My Games on google play

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Post » Mon Jul 09, 2012 3:53 am

Does this work in C2?
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Post » Mon Jul 09, 2012 7:44 am

No, it only works for CC.
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Post » Mon Sep 10, 2012 4:29 pm

@R0J0hound amazing plugin wow any plans on making one for c2?eldods2012-09-10 16:29:32
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Post » Fri Dec 26, 2014 11:25 am

Hi !

i am on C2.

It would be very nice to have a c2 version !

thanks,
Dahu
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Post » Fri Dec 26, 2014 10:12 pm

The path editor part is not possible to do in C2's editor, so a c2 version of this is not likely.
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Post » Tue Oct 18, 2016 5:11 pm

Looks cool. Will this be an official part of Construct on some day?
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Post » Tue Oct 18, 2016 5:49 pm

@zebios
This was an add-on for the original version of Construct and not Construct 2. As mentioned above it's not possible to make a plugin exactly like this using C2's SDK. For it to be official Scirra would have to make their own version.
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