Path Movement Behavior

New releases and general discussions.

Post » Mon Dec 13, 2010 6:20 am

Marvelous!
The first two worked well, but deceleration is a bit harder.
Its kinda hard to tell exactly when deceleration should kick in.
If I go with just speed, I can go with lerp(current speed, (length of path - distance on path) , something*timedelta)
It works, but its not the curve I was looking for.
Image ImageImage
B
165
S
49
G
147
Posts: 8,047
Reputation: 96,586

Post » Wed Aug 31, 2011 10:05 pm

Shouldn't this be listed here
My Games on google play

ImageImage
B
31
S
6
G
4
Posts: 97
Reputation: 3,099

Post » Mon Jul 09, 2012 3:53 am

Does this work in C2?
B
12
S
1
G
1
Posts: 50
Reputation: 1,228

Post » Mon Jul 09, 2012 7:44 am

No, it only works for CC.
B
88
S
30
G
89
Posts: 5,112
Reputation: 60,335

Post » Mon Sep 10, 2012 4:29 pm

@R0J0hound amazing plugin wow any plans on making one for c2?eldods2012-09-10 16:29:32
B
20
S
3
Posts: 109
Reputation: 1,972

Post » Fri Dec 26, 2014 11:25 am

Hi !

i am on C2.

It would be very nice to have a c2 version !

thanks,
Dahu
B
9
S
1
Posts: 72
Reputation: 631

Post » Fri Dec 26, 2014 10:12 pm

The path editor part is not possible to do in C2's editor, so a c2 version of this is not likely.
B
88
S
30
G
89
Posts: 5,112
Reputation: 60,335

Post » Tue Oct 18, 2016 5:11 pm

Looks cool. Will this be an official part of Construct on some day?
B
10
S
5
G
3
Posts: 24
Reputation: 1,975

Post » Tue Oct 18, 2016 5:49 pm

@zebios
This was an add-on for the original version of Construct and not Construct 2. As mentioned above it's not possible to make a plugin exactly like this using C2's SDK. For it to be official Scirra would have to make their own version.
B
88
S
30
G
89
Posts: 5,112
Reputation: 60,335

Previous

Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 2 guests