PATHFIND: How do I prevent obstacle regeneration on start?

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Post » Thu Feb 04, 2016 8:45 am

I need to use a pathfinder behaviour only on couple of small areas with small cell size on my big map. But regeneration obstacles starts to calculate all the map from start of layout and it takes too long. @Ashley is it possible to turn it of somehow? Maybe manually somewhere in plugin settings in xml. So i will be able to use only regenerate obstacle area and around objects, without precalculate all map long.
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