I'm having trouble since PathFinder inserted in a Enemy Object doesn't recognizes another Enemy to avoid them to colide with themselves.
I know that Solid + PathFinder doesn't work and Remapping the cells are a gruesome how to apply in the solution.
Knowing these problems, I've searched in the foruns a solution and some of you said a solution like this:
- When an Enemy colide with another Enemy, checks who is in a greater distance and set this one to Stop or Slow down the Speed.
Okay, in theory this is the best known solution, but I dont know how to implement it. I've tried some things but doesn't work.
Can some one Help me Solves this?
Solving this I'm sure it will help many of us.
Here is a Base Capx to advance you service Base PathFinder Solution