Pathfinding and Dynamically Created Sprites (Walls

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Post » Wed Apr 10, 2013 8:20 pm

@stratospheres - Yeah, that's what I'm experiencing, too. My latest effort shows some odd behavior by my enemy object...likes he's constantly trying to find a new path when I'm in range. But it also ignores walls that I've identified as obstacles (including regenerating the obstacle map). I'm wondering if I haven't put the regen map action in the wrong spot...
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Post » Wed Apr 10, 2013 8:24 pm

I messaged @Wrangler for help (he wrote a tutorial using Pathfinding) and he said he seemed to get my .capx to work by setting the Pathfinding cell size to 0. You might want to tweek your settings, as well... See if that helps.
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Post » Wed Apr 10, 2013 9:56 pm

@Rhindon - interesting. I set my cell size to 0, but it's still broken. Still digging...
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Post » Mon Jun 10, 2013 2:32 am

Sorry for necromancy, but I think this might help for people who has the same problem. In my case, using Action: Regenerate Obstacle Map after adding new walls fixed it.
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