Pathfinding Behavior and Tile-Based Game?

Discussion and feedback on Construct 2

Post » Wed Jul 30, 2014 5:29 am

Has anyone got the pathfinding behavior to work with a tile-based game?

I have a problem of trying to get my 32x32 player tile through a corridor.
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Post » Wed Jul 30, 2014 9:55 pm

Here's example made by user lolpaca

https://dl.dropboxusercontent.com/u/106 ... nding.capx
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