Pathfinding behavior in platformer

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Post » Thu Feb 07, 2013 11:14 pm

Started playing with the new Pathfinding behavior in a platformer style game to handle some of the enemy AI. I'm just wondering if there is a way to constrain "Move along path" to just the horizontal axis and I can handle the vertical movement with separate events. Thanks if anyone has some ideas.
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Post » Thu Feb 07, 2013 11:43 pm

You could just do find path to Wherever.X,Enemy.Y
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Post » Fri Feb 08, 2013 12:38 am

[QUOTE=EncryptedCow] You could just do find path to Wherever.X,Enemy.Y[/QUOTE]

Wow can't believe I missed that Guess this means I need some rest. Thanks EncryptedCow.
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