Left click will move the broken sprite to the current mouse location. Right click moves the unbroken, non-mirrored sprite to the current mouse location.
I realise that it's extremely simple to make mirrored animation sets, but I thought you should know about this bug anyway.
Steps to reproduce:
1. Make sprite & give it Pathfinding behaviour
2. Define conditions for when sprite should be mirrored
Sprite moves sporadically when moving in its mirrored state. When moving in its mirrored state it a new path cannot be defined as the sprite stops moving/responding completely. It will move normally when in its unmirrored state. The sprite that is not mirrored at all will function correctly at all times.
Sprite should move as it does when not mirrored.
Internet Explorer: Untested
Operating system & service pack:
Windows 7, latest service pack.
Construct 2 version: