Pathfinding Bug Layout Transition

Bugs will be moved here once resolved.

Post » Mon Jan 11, 2016 4:11 pm

Problem Description
I'm using pathfinding to move the player to the click of the mouse coursor (mouse.x , mouse.y)
it been working fine until I notice this disturbing bug.

Image
here is the principal layout where the game beginning. You can switch and past to another layout by clicking
in a object on the map. So when I switch from the principal map, to this one
Image seems alright, no problem.
but when I'm going further to the right side of the map, at this point
Image
pathnfinding bug. Player don't move and if I force it, he's getting stuck.

Steps to Reproduce Bug
  • Step 1 start to the principal layout1
  • Step 2 go to the next layout2
  • Step 3 moving player at 3000 pixels(I didn't count, from the left to the right of the layout2

Observed Result
- pathfinding doesnt' work anymore
- IF I start the game from the layout 2, there is no bug
- If I modificate pathfinding cellsize (wich is 55, as default) and I start the game from layout 1 and goes to layout 2, the player is stuck at the beggining of layout, at this point so Image


Expected Result
Pathfinding works everywhere (

Affected Browsers
  • Chrome: YES
  • FireFox: YES
  • Internet Explorer: didn't test

Operating System and Service Pack
windows 10

Construct 2 Version ID
R216

thankfull for your attention
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Post » Mon Jan 11, 2016 4:58 pm

@frayt

You need to include a .capx that shows the problem with precise steps to recreate.

As per the Bug Reporting Requirements, the .capx should not be your full project.
If your vision so exceeds your ability, then look to something closer.
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Post » Mon Jan 11, 2016 6:58 pm

Closing, .capx missing and screenshots make it clear it's not a minimal .capx as per the bug report requirements anyway.
Scirra Founder
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