Pathfinding bug?

Bugs will be moved here once resolved.

Post » Tue Jun 17, 2014 4:53 pm

Problem Description
Pathfinding behaves weird after layout reset.
It seems like it doesnt regenerate the pathfinding map before it starts to find a path and so on.

In the attached capx you will see after the first ariving it always moves on the wrong path and i have no idea how to prevent this.

Attach a Capx
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Description of Capx
____ Concise description of what this CapX does ____

Steps to Reproduce Bug
  • Step 1: open capx and run it
  • Step 2: see how it moves on the wright way the first time and then every time on the wrong way, its always the way it should have used on the layout before



Operating System and Service Pack
Win7

Construct 2 Version ID
173
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Post » Tue Jun 17, 2014 5:04 pm

ok, i found out when i use an "wait" action before "find path" it gets the wright path, but i cant estimate how long it should wait on different systems.
is there a condition like "on regenerate finished" that im missing?
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Post » Wed Jun 25, 2014 1:39 pm

'Regenerate obstacle map' takes 1 tick to update so won't be available unless you add a 'Wait'. Closing as won't fix, but I updated the manual entry to clarify this.
Scirra Founder
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Post » Wed Jul 02, 2014 6:42 pm

fldr wrote:ok, i found out when i use an "wait" action before "find path" it gets the wright path, but i cant estimate how long it should wait on different systems.
is there a condition like "on regenerate finished" that im missing?


Hi fldr! Sorry for offtopic here, but due to really strange forum rules I cant' send you private messages. Please send me message at my facebook page - facebook.com/pages/Gamestockgfx/121096871407696

again sorry for offtopic guys:)
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