Pathfinding : clumsy and approximate movements.

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Post » Sat Jul 15, 2017 7:50 pm

Hi! ... ement.capx

When the character (the blue thing) moves in front of and behind the grey box, sometimes it passes through on the side and that's quite ugly.

But what annoys me the most are these:
The character won't go where I clicked but somewhat ~10 pixels around, which is a lot on a 320*240 resolution. If I click on the same place, it will move again weirdly for a few pixels.
The character won't go to the bottom of the screen.

Any idea how to fix this? Is it because the pathfinding behavior is made of approximations that mean a lot in a low resolution game and not in a high resolution game?
Alternatively, how hard it would be to create a custom and smooth pathfinding for very simple sceneries like this (a point'n click game)?
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