Pathfinding for Platform Games

Discussion and feedback on Construct 2

Post » Sat Feb 09, 2013 10:14 am

Hi,

is it feasible to use the pathfinding behaviour on platform games ?

I can see how it could be used where a continuous path is available such as ladders etc but how about jumping gaps or platforms?

Thanks
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Post » Sat Feb 09, 2013 10:51 am

Here's what the ancestors had to say:

http://www.scirra.com/forum/the-hunt-for-the-ultimate-platFormer-ai_topic34717_page1.html

Basically:

[QUOTE=QuaziGNRLnose] fake it, going for some A* system would work well for sure, but its definitely way more complicated than it needs to be. keep it simple.[/QUOTE]
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Post » Sat Feb 09, 2013 11:01 am

"Here's what the ancestors had to say:"

Hehe

Thanks
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