Pathfinding moves at uneven speeds

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Post » Fri Apr 11, 2014 3:48 pm

My object uses the pathfinding: upon acquiring my player as a target through a turret behaviour it finds a path to it and then moves along it. When doing so it doesn't move at a consistent speed though. It's like it uses vastly different speeds between different waypoints. Any idea why that is? Ac-/Deceleration are both set really high, so this shouldn't play a role.
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