So I'm trying to make it so the enemy will move one unit, and only one unit, at a time. But I'm having trouble with this logic.
Say the enemy has 2 units.
Both units, as it stands, move at the same time. When a path is found, it sends one off and then immediately the second one.
How can I manipulate the events so that it will only send the second one off after the first has arrived. And potentially a 3rd, 4rth, 5th unit?
I've been playing with the Family, but I have the hardest time understanding which one it "picks" for each and how I can reference the previous moved unit.