pathfinding with windows phone 8

Discussion and feedback on Construct 2

Post » Fri Sep 20, 2013 8:36 am

I think I'm making progress:

My background was originally a grid of square tiles making up a map. Replacing this with a single large image (after stitching the tiles together externally) fixed most but not all of the problems.

There were still some regions of the map where pathfinding did not work. Removing other objects from an upper layer resolved that issue and I had a playable game (albeit with some missing graphics).

My next step is to move any static graphical objects that don't interact with the player onto the same background image and hope that is enough.

My conclusion so far is that if there are too many objects in Windows Phone, the pathfinding "path found" event does not fire, except if the path has a count of 1(ie. line of sight).

Other platforms (browser/Windows 8 tested) do not display this issue.
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Post » Fri Sep 20, 2013 9:24 am

@jeremy yep, please send the exported project as a zip file and the .capx file to my email address and I'll take a look. Upload to Dropbox or something similar if too big.
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