pause all action for X seconds

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Post » Fri Jan 20, 2012 4:16 am

yeah i think the best way to go would be to treat each wave individually. the thing is i dont know how to when they all die, pause, go to wave1, then 30 seconds pass, they all die, pause, go to wave2, etc
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Post » Fri Jan 20, 2012 4:50 am

Commented.

Going through the topic once more might also help.
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Please attach a capx to any help request or bug report !
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Post » Fri Jan 20, 2012 4:57 am

oh damn, a new version again!
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Post » Fri Jan 20, 2012 5:37 am

thanks a lot. i will play with that a little to really understand it because for now it is a little complicated.

http://dl.dropbox.com/u/58024177/shooter1.1.capx

here is the game so far. i want monster1 to be the first wave then monster 2 then monster 3.

for now they all spawn at the same time. i will try to implement what you sended to me to my game.
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