PC browser games only 5%,should Construct change?

Post » Thu Jun 08, 2017 3:53 am

Hi, I discover this article:
https://newzoo.com/insights/articles/th ... taking-42/

This article is a detailed analysis and prediction. PC browser games will die soon. The revenue of PC browser games is 5% in 2016 and will decrease to only 3% in 2020. On the other hand, the revenue of smartphone games is 29% in 2016 and will increase to 40% in 2020.

I have a question. Construct 3 is exported natively to PC browser platform but the PC browser games' revenue will be very little in the future. Should Scirra start planning to make Construct 4 export to smartphone platform natively.? Perhaps there will be no future for PC browser games and keeping Construct to export to HTML5 platform may not be reasonable. I mean that Construct 4 should abandon natively exporting to HTML5 platform. Thanks.
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Post » Thu Jun 08, 2017 4:39 am

Haven't you heard? Construct 4 will export to Amazon Dash button only.

It's the future.
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Post » Thu Jun 08, 2017 7:18 am

BoyHK wrote:Should Scirra start planning to make Construct 4 export to smartphone platform natively.?


Does it have to be native?

Scirra are working on having a "one-click" export option to apk (Android) and ipa (iOS) for Construct 3 and have most of it in. Isn't that enough?
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Post » Thu Jun 08, 2017 9:19 am

@BoyHK Sorry to say, but you are naive. Construct already passed the point of no return, even the editor is now HTML5 and C4 is at least another 4-5 years in the future, until then a lot can change.

Even if the stats are correct, 5% is still a big market share and Construct seems to focus on that. While I don't personally like it, is actually a good marketing decision.
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Post » Thu Jun 08, 2017 10:23 am

You can wrap your games up as an EXE easily, which would expose you to 19-25% extra market share as one example.
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Post » Thu Jun 08, 2017 11:21 am

When we talk about browser games on the PC, it is really a fact that they will disappear over time as they are rarely high investment games. Different is the case of PC games that you have to download, this is a platform with very high investments still. An example of this is steam, which makes a lot more each year.

When we talk about the construct it fits on several platforms, and is improving every day, so I do not think that's a concern for the people who use the construct. Just think that pro construct get much stronger they should focus a little more on native exports to the tool (PC (Plugins for steam), Mac, android, IOS, consoles).
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Post » Sun Jun 11, 2017 8:57 am

Construct will never do "native". It just doesn't work that way. But I think the underlying architecture (html5) in C3 is not an issue in this respect.

While this used to be a real disadvantage to Construct a couple of years ago because of horrible performance of mobile games created in it, nowadays there are more and more devices that can handle it perfectly well. So... if you want to focus on mobile, just focus on mobile -- C3 is well equipped to do that.

That said, I'm a bit concerned about the sustainability of HTML5 in general. After all, it is not a programming language, it's a front-end website language. So what if the same thing happens to it that happened to Flash? What if HTML5 changes in some way that's incompatible with using it for making games? What if HTML6 breaks some key features in terms of backwards compatibility? What if, for whatever reason, internet browsers change how they work and it becomes impossible to wrap them in mobile apps ? blah blah... Le'ts hope Scirra will just follow along those changes.


PS. Frankly, I'm surprised "pc browser games" are still a thing at all. Does anyone earn any kind on money on those?
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Post » Sun Jun 11, 2017 12:16 pm

HTML5 is a standard that is supported by all the major browser manufacturers. It is not going away and HTML6 doesn't seem to be on any horizon.

Construct 3 is actively supporting any new significant parts of HTML5 (WebGL, etc.) and provides a great way to keep up with changing technology. Over the past few years I've been working with HTML5, Android, and iOS programming, and HTML5 is easier to work with because it is a standard. Android and iOS can change at their owners whim; for example, Android is in the process of changing support for Java to Kotlin, and iOS has already changing support from ObjectiveC to Swift.

HTML5 is also becoming more effective on mobile because mobile is getting faster and more efficient. A lot of people don't pay attention to changes and they still may think HTML5 is slow. But it isn't on more modern mobile devices. Construct 3 and HTML5 are providing a way to truly "write once and run anywhere".

PS: I'm really in love with the way that Construct 3 will run in a browser. This makes it so easy to move from computer to computer and from OS to OS. Especially easy because you can save your files to Google Drive (or Dropbox or OneDrive). Chromebooks are a snap. You can get into the game-making business with a $200 Chromebook.
Proud Construct 3 subscriber.
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Post » Sun Jun 11, 2017 1:23 pm

@pirx Native applications depend on libraries as well so no method is completely future-proof. I once run into a native educational software that needs Windows XP to run since it simply won't start on newer OSs (even with compatibility mode). An other example is playing old GameMaker games (made with versions prior to 7.0). They won't start either on a Windows 10 machine.

What I'm trying to say is that HTML5 is a well established open standard developed by multiple companies (unlike Flash). So if you're looking for solid technology that can last as long as possible, HTML5 is one of the best (if not the best) bet.
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Post » Sun Jun 11, 2017 1:39 pm

@Bob Thulfram @glerikud

Good points. I've recently decided to give Construct another shot taking the opportunity that C3 is here (a couple of years ago I switched from native to C2 deciding it was way more effective and fun, but the mobile performance turned out to be a show stopper back then) and I'm loving it. Still have to do some testing on the performance aspect though.
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