PC game: Marauders Corona of the sky

Show us your works in progress and request feedback

Post » Tue Aug 27, 2013 2:32 pm

Might be doing more scpecial visual effects and particles by the end of it but the characters themselves are final assets.
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Post » Tue Aug 27, 2013 2:34 pm

@mapmerry

send final version to Humble Bundle :)
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Post » Tue Aug 27, 2013 2:41 pm

Sounds like a good idea to me! Only about 22% complete yet but once its finished Ill see what I can do.
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Post » Sun Sep 15, 2013 10:44 pm

New enemies coming up in the next main level im working on. heres some animations.







mapmerry2013-09-17 12:57:45
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Post » Tue Sep 17, 2013 1:08 pm

Some earlier animations to show off because I haven't posted here until the demo:













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Post » Fri Sep 20, 2013 11:15 am

Here's a small battle arena style environment with my new enemies on for testing purposes. Sorry about the big download the whole game is behind it. Not sure how to export just this part of the game.

justice bots test
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Post » Tue Sep 24, 2013 1:42 am

There are a lot of game pitches out there, but German developer Duangle has created something we just have to share. Its a game called Nowhere, and it might very well be one of the most interesting takes on life weve seen in a long timeit just has to become a game first. http://www.biostar.com.tw/app/en/
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Post » Wed Dec 18, 2013 10:47 am

Ok been working on Columba level. Heres the latest build up to the halfway point boss.

Marauders columba

Preview pic of the sub boss:
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Post » Tue Jan 14, 2014 3:39 pm

second main boss is under construction. For humanoids I tend to do 3D animation then rota-scoping over it in 2d + 2d exaggeration added on the side.

Here's my boss guy currently as a 3D model:




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Post » Thu Feb 06, 2014 10:13 am

This is a video of Cygnus in action after animating him in flash.

cygnus boss video

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