PC game with client/server architecture?

Discussion and feedback on Construct 2

Post » Thu May 02, 2013 2:25 am

Hi!
I need to know if its possible to make a PC game with a client/server architecture. In Unity you can use the smartfox server as the server. What thing can be done with Construct 2? Is there any server for PC games made with C2? Or how can I achieve this?

I want to make a slot machines / roulette game, so the client/server architecture is a must.
B
6
Posts: 18
Reputation: 592

Post » Thu May 02, 2013 5:36 am

sigh, at this time there is no robust networking architecture. There are however rudimentary tools

Socket
Websocket
Velotjay's photonclient

if speed is not a requirement you can use AJAX.
B
87
S
18
G
9
Posts: 2,455
Reputation: 14,834

Post » Thu May 02, 2013 10:26 am

@DarkSlash
Try out my two multiplayer plugins, both built on (different) client/server architectures:
- MultiPlayer (NodeJS+NowJS)
- PhotonClient (Photon Cloud)Velojet2013-05-03 20:50:31
B
105
S
20
G
12
Posts: 549
Reputation: 20,320

Post » Thu May 02, 2013 2:02 pm

Construct 2 can make a good client, but right now you need to make the server yourself, using a different technology.
Scirra Founder
B
357
S
214
G
72
Posts: 22,945
Reputation: 178,206


Return to Construct 2 General

Who is online

Users browsing this forum: gamecorpstudio, Zonacas and 14 guests