[PC, iOS, Android] Star Nomad - Greenlit

Show us your completed creations made in Construct 2

Post » Mon Jun 23, 2014 5:35 am

@Silverforce

I just added your game to my PC game list
B
103
S
24
G
11
Posts: 695
Reputation: 12,884

Post » Mon Jun 23, 2014 12:00 pm

Tetriser wrote:@Silverforce

I just added your game to my PC game list


Thanks!

I just got confirmation from IndieGameStand, they approved Star Nomad for PC & MAC: https://indiegamestand.com/store/1092/s ... s-sandbox/
B
70
S
24
G
19
Posts: 1,757
Reputation: 17,614

Post » Mon Jun 23, 2014 12:16 pm

Message: revvin is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
Silverforce wrote:
revvin wrote:Wow that's pretty cool, well done :)
Just a quick note, it would be very useful to allow skipping dialog once you've read it. I read the dialog quickly then had to wait for each sentence to change. Not everyone reads at the same speed.
I was a massive fan of Wing Commander/Privateer so was looking forward to a first person perspective lol. Still good though :)


Thanks. Did you try any of the missions yet?

As for the top-down, it's just easier to do and fitting for mobiles with the touch controls. I really can't play mobile games with twin digital pad/stick on screen. Seems to be quite a common thing too.

I had thought about the dialog skip, but most of the dialog occur at the start, once the brief intro/tutorial is done the rest of the game is low dialog except for a few story missions.

Also just added it on Greenlight, not expecting to actually be greenlit but may as well try:


I flew around a bit and bought/sold some merchandise. I found the star map a little confusing at first. I naturally wanted to click on a system to go there - but nothing responded. So I flew around in circles for a little while not knowing how to get to the next system - until I stumbled into a black hole - which took me to the wrong one... realising what this was I quickly went back through and hunted out the correct black hole. It just wasn't very clear.

Another little quirk, you show miniature versions of landmarks so you know which direction to go - but it just looks like a miniature version of something flying around until you reach the destination. If you could perhaps add a little arrow next to the miniature pointing in the direction of the landmark, it'll make it much clear that it's actually a waypoint.

I also reached one of the biodomes - and the miniature marker sat over the top of it - instead of disappearing... so a little bug.

I hope you accept this as constructive feedback, because I was actually very impressed with your game. :) These are just things I noticed from a UI point of view that I think you could easily improve. :)

Keep up the good work!

:D
B
6
S
1
Posts: 41
Reputation: 482

Post » Mon Jun 23, 2014 12:25 pm

Silverforce wrote:
Tetriser wrote:@Silverforce

I just added your game to my PC game list


Thanks!

I just got confirmation from IndieGameStand, they approved Star Nomad for PC & MAC: https://indiegamestand.com/store/1092/s ... s-sandbox/


You're welcome. :)

Do you also plan to submit the game on Desura?
B
103
S
24
G
11
Posts: 695
Reputation: 12,884

Post » Mon Jun 23, 2014 12:29 pm

@revvin

All very good feedback, I always welcome it!

I had a user say similar things on google to me also, he found it difficult to get into at first because he doesn't play these types of games, but he really loved it after 15 mins or so.

I had a much longer tutorial during beta but my own bunch of testers (mostly gaming geeks, my fault for not diversifying lol) said it was too much hand holding and NOT necessary, they prefer to dive into it quickly and figure out for themselves.

All the icons remain on top of the station, I hadn't thought about making them invisible, so thanks for bringing it up.

You should definitely run some combat missions. The later ones are insane with the amount of units and particles, and I was really happy how fast it ran on even older devices. C2/HTML5 can do complex games for mobiles!
B
70
S
24
G
19
Posts: 1,757
Reputation: 17,614

Post » Mon Jun 23, 2014 12:31 pm

Tetriser wrote:
Silverforce wrote:
Tetriser wrote:@Silverforce

I just added your game to my PC game list


Thanks!

I just got confirmation from IndieGameStand, they approved Star Nomad for PC & MAC: https://indiegamestand.com/store/1092/s ... s-sandbox/


You're welcome. :)

Do you also plan to submit the game on Desura?


Honestly have no idea about these other stores, is Desura worth it?

ATM I hope it makes it on Steam (wishful thinking I know!), and Humble Bundle Store..

Also, Apple is being slack, I applied for a dev account a week ago, paid, still haven't approved.. can't even TEST the game on my iPad without a dev account. >_<
B
70
S
24
G
19
Posts: 1,757
Reputation: 17,614

Post » Mon Jun 23, 2014 2:29 pm

ATM I hope it makes it on Steam (wishful thinking I know!), and Humble Bundle Store..


You've got a better game than some that have got the Greenlight and you won't be the first Construct 2 game - there are already 5 that have gone through Greenlight and been released (Epic Space, Angvik, Our Darker Purpose, 8BitBoy, Dreaming Sarah) and 4 others that have been greenlit but not released yet (Airscape, Cosmochoria, Reven, Once upon an Apocalypse) plus the Construct Classic game Tower Climb has been greenlit too.

Honestly have no idea about these other stores, is Desura worth it?


I worked/work on a non-Construct 2 game that was one of the first greenlit games released on Steam. We sold maybe 15,000 copies through other stores (including less than 2,000 through Desura) in the year before releasing on Steam, and then sold that many on Steam during the first week as a featured game and then 10,000 to 15,000 copies a time in 3 big sales.

When not featured on Steam store sales dropped, but they were still much higher than pre-Steam sales.

It's always worth it to go in any sale or promotion Steam offer even at a huge discount and don't be afraid to ask to go in one if not offered one.

Being featured is obviously the best. Midweek madness, Spotlight and weekend deals are pretty good but hard to get in. Weeklong sales, daily deals and flash sales are easier to get but not as good. Seasonal sales like the Steam Summer Sale are the easiest to get into and are ok for a little exposure but you don't get as many sales as the others because of all the competition.

A lot of games are vying for the best sales spots so it helps if you can offer something new. We got a Spotlight and Midweek madness sale when offered a small free expansion and additional features.
Vote for all the Construct 2 games on Steam Greenlight - Find them here
B
32
S
9
G
7
Posts: 444
Reputation: 6,731

Post » Mon Jun 23, 2014 7:46 pm

Silverforce wrote:@revvin
I had a much longer tutorial during beta but my own bunch of testers (mostly gaming geeks, my fault for not diversifying lol) said it was too much hand holding and NOT necessary, they prefer to dive into it quickly and figure out for themselves.


I'm an old gamer, and totally agree that long hand holding tutorials can be very dull and unnecessary. You don't need a tutorial, just a few slight tweaks to the UI to make it more intuitive for first time users. I never read manuals. Only in the old Amiga days where you had to find a code for copy protection, but instructions are not really needed anymore. A good intuitive interface makes things easy for people to hit the ground running. :)
B
6
S
1
Posts: 41
Reputation: 482

Post » Fri Jun 27, 2014 8:24 pm

Cool, seen it on greenlight today and obviously voted for yes :) GL
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
85
S
27
G
21
Posts: 1,966
Reputation: 19,159

Post » Mon Jun 30, 2014 2:42 pm

Image
B
36
S
18
G
11
Posts: 248
Reputation: 8,694

PreviousNext

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 7 guests