[PC, iOS, Android] Star Nomad - Greenlit

Show us your completed creations made in Construct 2

Post » Tue Jul 22, 2014 3:12 pm

Amazing what a real artist can do. Wish I had that artistic talent. :D

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Also, on sale on Desura! http://www.desura.com/games/star-nomad-rpg-rts-sandbox

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Post » Mon Aug 25, 2014 10:33 am

Updated Trailer: https://www.youtube.com/watch?v=Tn2ASP4wtgc

Also launched an enhanced Elite version using Xwalk & Intel XDK (Amazing job guys!)
https://play.google.com/store/apps/deta ... lite&hl=en

It's essentially running the PC version with high resolution textures and WebGL effects & particles... on mobiles, and runs it very well! :D

iOS version is stuck in Apple's review loop... its nearly 1 month since I submitted and nada...
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Post » Mon Aug 25, 2014 11:35 am

Silverforce wrote:iOS version is stuck in Apple's review loop... its nearly 1 month since I submitted and nada...


That's definitely not normal. Longest I've had to wait is 7 days. Maybe you should contact Apple? Is the status of your app "Waiting for review"?
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Post » Mon Aug 25, 2014 12:19 pm

robotecollective wrote:
Silverforce wrote:iOS version is stuck in Apple's review loop... its nearly 1 month since I submitted and nada...


That's definitely not normal. Longest I've had to wait is 7 days. Maybe you should contact Apple? Is the status of your app "Waiting for review"?


I've contacted them, they said its still under review, not waiting for review.

I hope they aren't trying to play it to the end to find bugs or whatever, cos it would take a long time. lol
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Post » Tue Aug 26, 2014 2:37 am

Looks like they played through the entire game... finally today they accepted it and its LIVE on the iOS App Store!

https://itunes.apple.com/WebObjects/MZS ... 41751&mt=8

For iPads only.

Also, now that its on iOS, Android, PC & MAC, it reaffirms my decision to go with C2 & HTML5.

Especially now with the awesome Intel XDK for Android, and Ejecta for iOS (it refused to work for me :x ) and soon Phonegap with iOS8.
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Post » Fri Oct 03, 2014 7:53 am

New trailer: https://www.youtube.com/watch?v=rsV9JTYDHQE

Updated recently to add lots of new content, including a proper space mining feature: blast asteroids with a laser and collect fragments, including rare ores!

Now Star Nomad is finally a full fledged spacesim! Dynamic trade, random missions, cargo runs, dynamic faction standing, pirating, smuggling (stealth element to avoid police scanning your cargo!), and a very responsive NPC comms chatter system to bring space to life.

Also, for the next few days, Star Nomad is a featured game on IndieGameStand: https://indiegamestand.com/deal/

Keep on trying, pushing it, hopefully pass Greenlight!
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Post » Tue Dec 02, 2014 4:35 am

Just a few updates,

A face-lift or as they say "lipstick on a pig"... ;)
https://www.youtube.com/watch?v=G6UPWb-Xe6Y

Also released the full PC/MAC HD version on iOS using the new iOS8+ WKWebView (unbelievably fast):
https://itunes.apple.com/WebObjects/MZS ... 77727&mt=8

And today, something very unexpected happened!

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Lots of paper work for Steam... I thought Apple was bad. O_o

Work on Star Nomad 2 is going full steam ahead and this time around, its designed for PC/MAC first and foremost, so there's no limits on creativity, presentation or gameplay.
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Post » Tue Dec 02, 2014 7:23 am

@silverforce

Congratulations on getting greenlit we'll deserved

Looking forward to the sequel
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Post » Tue Dec 02, 2014 7:49 am

@Silverforce
Congrats dude, this is awsome :)
I remember when I argued about the manga-chars in the beginning of your development, now with this more realistic ones it feels way better for me :-P

Will get a copy from Scirra Store soon! :)

PS: I would like to know how good your game is selling on the Scirra Store, as it´s the first real one without it´s source included :)
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Post » Tue Dec 02, 2014 7:58 am

@Darth Crusher Thanks! I'm inspired by other excellent show-case games being made with C2, so definitely with SN2 I am aiming high.

@Beaverlicious
You were right! Thanks! :D

The ship design is horrible looking back, but somehow, it ended up with its own unique style that got compliments from a lot of players (a pleasant surprise!), it looks retro, but isn't, looks modern but isn't.

I took it off the Scirra Store because I want Desura to be the central point, since if I need to distribute Steam keys to owners as promised, it can only be done via Desura. Itch.io is also another good site, but Desura seems to be the main non-steam distribution indie platform. Too many places is hard to keep up due to constant updates.

I'm thinking of doing a short version (comments & DOC file explaining optimizations) with source as a learning tool on Scirra Store, but not sure if there's much demand for it.
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