PC or Mobile Dev ?

Discussion and feedback on Construct 2

Post » Sat Jul 13, 2013 3:40 am

I just wondered how many C2 users develop for PC only.

I realise C2 is atractive as a development platform for mobile stuff but i personally only develop for the PC. To me this means i dont have to worry so much about performance.

Of course i need my games to be smooth to play, but i can use lots of features ( physics , lighting etc) that you couldnt really do on a mobile.

Would C2 be a different product if it didnt cater for the mobile market?
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Post » Sat Jul 13, 2013 3:50 am

Cross-platform is always nice. You know it depends on the performance, my puzzle game works 60 fps on some mobiles with HTML5 support.
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Post » Sat Jul 13, 2013 7:27 am

I do mostly for PC. There's plenty of a market there and, really, a better one in a lot of ways.

But once webgl becomes standard on at least android tablets, I'll include touch controls for Courier to give the user more options with which to play. But I develop for PC first and foremost since it provides the highest-quality target platform.
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Post » Sat Jul 13, 2013 8:19 am

If I had a compatible mobile, I'll try to do for mobile phones, unfortunatelly, I don't have this choice..

Also, the performances on mobile seems to be really what affraid people, so I my case, being able to test is really important.

still, I support touch controls, because even if a mobile is not sure to make my game smooth and playable, tablets seems to (well, the level designer I work with tried on an iPad and seems to have a good experience of gameplay, so, that is still worth supporting touch inputs)
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Sat Jul 13, 2013 11:27 am

Performance on mobile is a nightmare. But if you want to make some money with HTML5 games you have no choice, mobile is actually the best (and the only one ?) solution.
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Post » Sat Jul 13, 2013 12:45 pm

I bought C2 purely for mobile development. But since my purchase, I've become more aware of the variety of platforms open to us!

I'm still a little unsure about how you can make money selling games for PC, Mac etc. But I'd like to explore the prospect, and learn more about the opportunities that are out there! Perhaps the views on this thread will help to shed some light on the subject!
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Post » Sat Jul 13, 2013 1:07 pm

Maybe Ashley would say that because its an HTML5 dev platform then it suits the PC too, which is correct but i do feel that maybe its development is angled towards mobile devs.

It would be nice to see games produced with purely the PC in mind and something which would really showcase the software rather than the drop in drop out gaming which mobiles offer.

The real irony for me in this is that i have been an avid PC gamer for donkeys years ( a long time ;-) ) and since i bought this software i have spent more time trying to create games than playing them! spongehammer2013-07-13 13:13:32
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Post » Sat Jul 13, 2013 1:28 pm

I prefer making for PC first, as is its the leading platform.
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Post » Sat Jul 13, 2013 1:41 pm

Using C2 you're technically developing for any platform it supports..."Developing solely for PC" translates to "I clicked Node Webkit export instead" lol. Unless you're using NW-exclusive features, that is..but still.
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Post » Sat Jul 13, 2013 2:34 pm

[QUOTE=Tokinsom] Using C2 you're technically developing for any platform it supports..."Developing solely for PC" translates to "I clicked Node Webkit export instead" lol. Unless you're using NW-exclusive features, that is..but still.[/QUOTE]

Very true. Although potentially the PC platform should allow game creators to be less restricted in what they produce. spongehammer2013-07-13 14:35:09
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