PC or Mobile Dev ?

Discussion and feedback on Construct 2

Post » Sat Jul 13, 2013 3:15 pm

PC only, because:

1. Mobile performance isn't so good ATM
2. The mobile market is oversaturated and it's very difficult to make any money there, even with a very good game.
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Post » Sun Jul 14, 2013 3:29 am

I demand a poll for this :D. Just so we can have a good data of consensus of users targeting PC vs mobile :D.

@sqiddster you say it's very difficult making money via mobile, suggesting that it's much easier to monetize to PC? May I ask how would you monetize via PC? Is the Steam community open for C2 made games? I'm just curious and actually thinking towards making for the PC but the path is still unclear for me.
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Post » Sun Jul 14, 2013 3:53 am

@soybean There are two main ways that come to mind in terms of making money on PC.

1. Licence and ad money on many online games. @True Valhalla makes a good living doing this, and has written a book on it.

2. Work hard on one 'AAA indie game'. Any successful indie game you see that's 2D and doesn't rely on multiplayer or some performance intensive concept not optimized in C2, could be made in C2.

In regards to the question as to whether Steam is open to C2 games - it's as open as it it to any other game.
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Post » Sun Jul 14, 2013 4:04 am

"AAA indie game" is kind of an oxymoron lol. There are lots of ways to monetize games on the PC. Sell it on your own site via FastSpring, BMT micro, etc. or get on Indievania, Steam, Desura (not sure if they take 'game engine' games though) or license them off or go for ad revenue..the list goes on. Frankly I wouldn't even bother trying to monetize mobile games. Too late for that. Plus C2 games and mobile devices don't get along so well. Oh the irony.

There's also the OUYA but many consider it dead on arrival.Tokinsom2013-07-14 04:07:49
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Post » Sun Jul 14, 2013 4:31 am

@Tokinsom

I said 'AAA Indie game' as that's a name given by Chris Hecker (Creator of Spy Party) to high profile indie games ;)

Steam, Desura, etc definitlely accept 'Game Engine' games. There are numerous C2 games on greenlight ATM, and Hotline Miami, among other games, was made in Game Maker (which is inferior to C2)
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Post » Sun Jul 14, 2013 4:53 am

This thread peaks my interest.

I personally work mainly on two projects: one that's a PC fangame of the game MapleStory (Hence my avatar on the forums is a character from the game), and the other project is a mobile platformer game that I was hoping to release for android.

I have an easier time working on the PC project, as I can saturate my game with environmental stuff without taking performance hit. However, the best part in all honesty for this, is that it directly exports to .EXE.
I enjoy making the mobile project, it's interesting to make code work efficiently, and I can understand working with limitations... I just dislike the idea of relying on a 3rd party service in order to get the desired results working fine on mobile. CocoonJS gives AMAZING performance, but (correct me if I'm wrong), it's got severe bugs as of now that crash the app, and to use the service, it's going to eventually cost a fee to use it's service. This could cause someone to think "Should I deploy it now whilst it's free, or wait for the bugs are fixed so the game doesn't crash?". I'm not complaining in terms of "HOW DARE THEY CHARGE MONIES, GAHHH", I can understand money is required to develop these things, but at the end of the day, the fact that Construct 2 DOES lean towards mobile development, it seems the most awkward and experimental export to work with.
Don't get me wrong, C2 and CocoonJS are awesome, and I'm hugely appreciative to all the work put into it, I just wish something like CocoonJS was directly integrated into Construct 2, so we could have exports directly into .APK files or whatnot, without additional fees at any point.

My mobile project is more of an experiment to see how the Android Market works. Being totally new to monetizing, I don't know of any good ways to monetize via PC. Maybe I'm just ignorant, but I look at steam, or ad revenue, ect, it all seems much more complicated compared to simply uploading on Google Play after paying one-time fee, and receiving 70% of profit.

tl;dr:
PC is easy, Mobile is finicky, how do i monetize on pc?
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Post » Sun Jul 14, 2013 6:03 am

@Squiddster I just meant Desura; I read on their site they don't accept games using 'game engines' or something like that, but that was a while ago.Tokinsom2013-07-14 15:58:34
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Post » Sun Jul 14, 2013 10:04 am

Obviously for those talented enough, making money from your game is good. It seems a real shame to me in this age that everyone thinks of steam ( largley) as being the only route to market. Naturally marketing your own game is very difficult but the term "Indie" should mean just that.

The main point of this thread for me was to see how many people create for the PC over mobile. I dont know if there has been a poll before but it might be interesting for Scirra to understand their user base.
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Post » Sun Jul 14, 2013 10:39 am

[QUOTE=Jase00] I just wish something like CocoonJS was directly integrated into Construct 2, so we could have exports directly into .APK files or whatnot, without additional fees at any point.[/QUOTE]

SIGNED !
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Post » Sun Jul 14, 2013 3:58 pm

I think we already know what the outcome of the poll would be >u>
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