pentapuzzle

Show us your completed creations made in Construct 2

Post » Sun Apr 28, 2013 3:15 pm

Here comes pentapuzzle.

Strain your brain to solve levels with pentamino blocks.

Available on Scirra Arcade here: http://www.scirra.com/arcade/puzzle/5074/pentapuzzle

Available on Newgrounds here: http://www.newgrounds.com/portal/view/616410Manley232013-05-03 00:18:19
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Post » Sun Apr 28, 2013 3:42 pm

I enjoyed it.

Perhaps you could make it so left click rotates the selected shape and right click flips it, as it felt quite slow and unintuitive having to keep going down to the corner of the screen and clicking the buttons, especially as your timed.
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Post » Sun Apr 28, 2013 4:02 pm

[QUOTE=Ethan] I enjoyed it.

Perhaps you could make it so left click rotates the selected shape and right click flips it, as it felt quite slow and unintuitive having to keep going down to the corner of the screen and clicking the buttons, especially as your timed.[/QUOTE]

Thanks, glad you liked it. pentapuzzle was made for the Newgrounds TouchJam contest, so it isn't optimized for mouse controls yet. But I like your ideas and will probably implement something like it later.Manley232013-04-28 16:02:44
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Post » Sun Apr 28, 2013 11:04 pm

@Manley23,

that is quite the awesome sauce. simple, challenging...fun. the trifecta.

and @Ethan is correct. mouse based manipulating will make the game more intuitive. precious seconds are lost looking for the right tool. the fact that you want to find the tool quickly, is a testament to how fun the game is. it has a simple, but engaging tension like your zombie game.

very nice mechanic as well. kids and adults can enjoy it.

well done.
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Post » Mon Apr 29, 2013 2:42 am

[QUOTE=harrio] @Manley23,

that is quite the awesome sauce. simple, challenging...fun. the trifecta.

and @Ethan is correct. mouse based manipulating will make the game more intuitive. precious seconds are lost looking for the right tool. the fact that you want to find the tool quickly, is a testament to how fun the game is. it has a simple, but engaging tension like your zombie game.

very nice mechanic as well. kids and adults can enjoy it.

well done.[/QUOTE]

@harrio @Ethan - thanks you guys, I'm glad you liked it. And based upon your suggestions, I have implemented mouse controls, too. I originally made the game for Touchjam, so touch controls were first and foremost. But, give it a try now with the mouse. You might need to clear out your cache, which will lose your times, but with the mouse, you will probably be faster anyway.Manley232013-04-29 02:43:44
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Post » Mon Apr 29, 2013 2:53 am

I really enjoy this kind of puzzle game, and this one is really enjoyable, but I was wondering:

Will you do like the game boy's Daedelian Opus? (aka: have some objects which are not necessary to complete a level sometimes?)
https://www.scirra.com/forum/viewtopic.php?t=152506

And that is why you shall respect the bug reports guidelines, not only giving a capx is making the bug reproductible in one click in a situation they can work with (less time wasted trying to reproduce vague instructions) but also it helps filtering false positives.

Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Mon Apr 29, 2013 6:12 am

So.... I normally get easily bored with this sort of game, but if this didn't just slap my mind around for a bit!

You, sir, should be congratulated!
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Post » Mon Apr 29, 2013 2:51 pm

@Aphrodite - thanks, and that is an interesting idea. The current 40 levels don't have any unused blocks, but that is something I might implement in the future. Boy, that would make a tough game even more of a challenge.

@RandomFellow - thanks for the kind words. Glad you liked it.
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Post » Mon Apr 29, 2013 10:05 pm

@Manley23,

ah yes, the touch controls. i did not take that into consideration. that is the theme of the contest.

well then, if you space the pieces out enough, you can have a matrix of the controls appear around the piece that you touch/select, instead of having them off to the side. that way, no matter which piece you select, the controls are right there, intuitively surrounding the selected piece only.

and unused blocks is cruel and unusual punishment...lol.
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Post » Tue Apr 30, 2013 1:49 am

@ Manley23
Hi really enjoyed your game a lot .. at times it was quite puzzling!
   
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