Thanks for your comment, and I like you enjoy the game!
I´m sorry if the game is pretty hard to you. I know the hard games of this type can be really frustrating if you die a lot of times and advance every step is a nightmare, and don´t like me too.
I have tried to make the game hard but possible to clear when you know the enemies behavior and the map configuration. If you try to pass the levels like a time attack mode, probably you die, and die, and die...
Maybe in some situations your time to react will be adjusted, but in general I think you can stand quiet and see the situation (wait a second to see if behind that spikes is an ant or stand quiet to wait that slime fall from his platform to the spikes).
Anyway, and this happens to all of us are making games, we know all of our game, the enemies location, the little tricks of the control of the character... and the endless tests to see the things works fine make you mastered the game at perfection. I clear the game without less any life, but a lot of my friends test the game and say me is hard. I look where they fail a lot of times, and try to make the obstacle less hard, but is difficult success with everyone.
If the game is son difficult, and a lot of people have really problems to clear the levels, please, say me that and I will try to improve these harder places. And, why not, implement a difficulty level.
Not to kill enemies is frustrating to a lot of people. They are accustomed to kill the enemies falling over their heads of shooting them. I think not being able to do that is a challenge, and by this reason Pepo can not attack.
The problem with the "invisible platforms" is a problem with the "Jump-thru" of Construct, not mine. I know is a bad feature, but by the way I don´t find a solutuion for that. Sorry.
Pepo is not cute? I don´t try to make it "cute" like Kirby for example. Pepo is only a green ball with legs, is a simple character. Is a "test" character of a simple game, a first contact with Construct. I don´t try to create a iconic character. But apart from all that, I don´t think the appearence of main character will be a problem for the gameplay. I have played a lot of games with main characters not of my taste, but anyway are great games. I see a lot of people make games with characters much more simple than Pepo, much less expressive, and I dont say nothing: is their characters, their games, and if is not of my taste, is my problem.
I hope my next games are to your liking. And thanks by the opinion, is so appreciate to me