Pepo´s Adventure, platform game

Show us your completed creations made in Construct 2

Post » Wed Apr 03, 2013 7:30 am

@tchem and @AcidGamer64, thanks for your comments. I really appreciate it and like to see you enjoy the game!

I´m working now on another platform game and a RPG game, but on this moments I don´t have much free time to spend on Construct 2. I go step by step, slowly, but don´t stopped.
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Post » Wed Apr 03, 2013 11:01 am

@kuso

I've been meaning to try this platformer out for ages!

Enjoyable stuff, and I really liked the various layers to the scrolling and that the game doesn't make things too easy for the players (I jumped on a snail, expecting him to die. But no, no such luxuries here!).

A few pointers which may improve things; I found the Pepo death animation's a bit to quick; it might be better to slow it down a bit as Pepo flies up into the air, before resetting to the checkpoint. Also I found one of the snails has a bit of a fit when you're standing still on a platform over him (probably because he's trying to home in on Pepo's position, and can't work out whether to face left or right). If you can get it so that when the snail is directly under Pepo it just faces one direction, that might work a bit more smoothly.

Thanks for the encouragement you've given me on my own game. I'll be sure to play yours more and leave more comments soon (looking forward to the RPG as well, though I realise such games take a LOT of time to create).

keep up the good work!

- Dave
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Post » Wed Apr 03, 2013 12:15 pm

@Dave Hailwood

Thanks for the comment!

When I was doing the game also thought the death and ending level animations were very poor and simple, but Pepo is only a... first test . I maked that game to test Construct 2 and the things that can make to buy a license or not...   and I bought! The "bug" with the snails movement I thinked to solve too, but finally I prefer spend the time improving some more importants things.

At least, Pepo´s Adventure is a "first contact" with Construct 2. Have a lot of things can be improved, but that things I will use in the next game.

Anyway, your suggestions not be lost in the forgot: I take note of all and maybe improve in the Pepo´s game in the future.

Thanks a lot for your comments!
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Post » Wed Apr 03, 2013 2:39 pm

This game is f*cking sh*tting me. I mean, why do the some jumps have to be so hard? I have to go veeery slowly to the edge, just enough to not to fall down and jump. I would understand if I had flying enemies that would encourage me to do the hard jump quickly and think fast, but when you have no time limit(DON'T ADD IT PLEASE) and no enemies, it's just boring to do those jumps. As you said, it's just trial and error. But trial and error isn't always fun. Thinking is fun! Make your future games have more thought other than trial and error mechanics. And the jumping part makes sick a bit,too. I noticed that when you jump and hold the up button (change it to spacebar or something else,please, the jumps will be more accurate if you do so), it feels like Pepo bumps into something solid and invisible and then goes down. So I don't use regularly the full jump with holding the up button and just use quick hops when I want to jump over an enemy in the middle of spikes. But the little jumps are USELESS when you are doing the hard jumps! So you have to do the "WHEE I AM FLYING- wait, what is that invisible platform I bump into?F*ck this, I am going down" jumps.
Pepo is not cute. Just making a circle and giving it huge eyes won't make it cute. Plus, it was already invented.(Spoiler:Kirby) But I guess it is forgivable since it is your prototype game to check out the awesomeness of Construct 2.
And as always, good luck.
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Post » Wed Apr 03, 2013 3:56 pm

Cool game, bro! I just personally didn't like the graphics, but the game itself is really well done. And for the first game is incredible! Congratulations!
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Post » Wed Apr 03, 2013 6:17 pm

@almeidamarcell

Thanks for your comment, and I like you enjoy the game!

@fassFlash

I´m sorry if the game is pretty hard to you. I know the hard games of this type can be really frustrating if you die a lot of times and advance every step is a nightmare, and don´t like me too.

I have tried to make the game hard but possible to clear when you know the enemies behavior and the map configuration. If you try to pass the levels like a time attack mode, probably you die, and die, and die...
Maybe in some situations your time to react will be adjusted, but in general I think you can stand quiet and see the situation (wait a second to see if behind that spikes is an ant or stand quiet to wait that slime fall from his platform to the spikes).

Anyway, and this happens to all of us are making games, we know all of our game, the enemies location, the little tricks of the control of the character...   and the endless tests to see the things works fine make you mastered the game at perfection. I clear the game without less any life, but a lot of my friends test the game and say me is hard. I look where they fail a lot of times, and try to make the obstacle less hard, but is difficult success with everyone.

If the game is son difficult, and a lot of people have really problems to clear the levels, please, say me that and I will try to improve these harder places. And, why not, implement a difficulty level.

Not to kill enemies is frustrating to a lot of people. They are accustomed to kill the enemies falling over their heads of shooting them. I think not being able to do that is a challenge, and by this reason Pepo can not attack.

The problem with the "invisible platforms" is a problem with the "Jump-thru" of Construct, not mine. I know is a bad feature, but by the way I don´t find a solutuion for that. Sorry.

Pepo is not cute? I don´t try to make it "cute" like Kirby for example. Pepo is only a green ball with legs, is a simple character. Is a "test" character of a simple game, a first contact with Construct. I don´t try to create a iconic character. But apart from all that, I don´t think the appearence of main character will be a problem for the gameplay. I have played a lot of games with main characters not of my taste, but anyway are great games. I see a lot of people make games with characters much more simple than Pepo, much less expressive, and I dont say nothing: is their characters, their games, and if is not of my taste, is my problem.

I hope my next games are to your liking. And thanks by the opinion, is so appreciate to me
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Post » Wed Apr 03, 2013 6:27 pm

Yeah, I know when friends cannot complete your game. From the time I was creating adventures in Spore I was making pure frustration.
And my brother never could complete my first game in Construct 2! Even after I told him about all the game mechanics. Check it out, if you can, I need an opinion.
And I found an awesome glitch. There is a snail that follows where Pepo goes, and if you stand on a platform that is above that snail and wait a bit the snail will start dancing. Try it
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Post » Wed Apr 03, 2013 6:30 pm

Oh, almost forgot. Don't do any easy mode to your Pepo game if you plan to remake it. It will become a mediocre platformer with no attacks. My brother told me that I must make the game easier, but if I/you do so, the game will lose it's charm and purpose!
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Post » Thu Apr 04, 2013 8:03 am

I updated the game. I fixed some fails in the game:

- Now the "Jump-thru" platforms works better and the "invisible platform to bump when jumping" happens less (but in the edges of the platform still happen, is a problem of the "Jump-thru" behavior).
- The "Snail dance" when the snails are up/down of you and the same vertical position is fixed, now the snails stand quiet in that situation.
- Fixed some "little rebound" effect of some ants at touching the walls.
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Post » Thu Apr 04, 2013 12:00 pm

Good game as a first game.

One personal advice(maybe I'm the only one) I kept trying to pick up the pink cherries on the bush, but they were part of the background. Maybe make them blend more in the background?

But very fun game Biino2013-04-04 12:05:40
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