A few questions. I having some issues with collision detection, using the bullet/ turret behavior.
I'm guessing point means detection is by the image point, per pixel is by each visible pixel within a sprite, and bounding box is by the entire image, including any alpha channel.
First question, are they compatible? In other words can one object using bounding box, be used with another using point?
Second question, if you use point, will multiple points on one object register?
Third, why are some of my collisions, not being detected?