Perfect Circle for Physics?

Get help using Construct 2

Post » Tue Jan 21, 2014 5:53 am

Hey,

I'm making a ball based game and I'm wondering if I can make a perfect circle collision mask for it.

As of right now when I set it to circle it still has faces and kinda stops on the face instead of rolling to an appropriate stop.

How can I go about this?

Thanks!
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Post » Tue Jan 21, 2014 5:55 am

Well, I'm sorry It seems I can't delete this post.

With the collision mask set to "Circle" I've now got working, this is the appropriate fix for my problem!

If anyone else has this issue that is your fix!
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